Areaportaling -1 reply

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XavantTheEnigma

My explanation? Hacks.

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10th January 2008

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#31 10 years ago

So area portaling will have no effect on models... such as ragnos statues?




lassev

Degenerate scripter

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#32 10 years ago
NAB622;4937873In my experience, MD3's don't disappear at all with VIS, and that's another reason I use ASE.

My maps have decent amounts of misc_models, both md3s and ases, and they behave identically enough. They certainly aren't drawn from behind succesful areaportaling or otherwise outside of the potentially visible sets.

Maybe your observation is related to misc_model_statics? I don't use those things, so I wouldn't know.




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#33 10 years ago

Actually, Misc_models are behaving like models ingame, while Misc_model_statics are behaving like brush triangles ingame, so Misc_models might count even more as an entity and be trouble.




lassev

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#34 10 years ago
Juggernut;4937985Actually, Misc_models are behaving like models ingame, while Misc_model_statics are behaving like brush triangles ingame, so Misc_models might count even more as an entity and be trouble.

According to my experience it's quite the contrary. But I suppose our experiences are different, then. Misc_model_statics don't even exist during compile, for example, so it's hard to see how they would be comparable to brush triangles. Whereas misc_models become a part of the architecture and you don't even need to ship the model file anymore with the level.




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#35 10 years ago

Well, since Misc_models are sometimes lightmapped by itself and therefore black, I would assume that statics become a part of the brushes and the lightmap environment.




lassev

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#36 10 years ago
Juggernut;4938018Well, since Misc_models are sometimes lightmapped by itself and therefore black, I would assume that statics become a part of the brushes and the lightmap environment.

Unfortunately you have it reversed. The utterly black misc_models are so due to the shader command rgbGen lightingDiffuse, which is only good for stuff outside of lightmapping like misc_model_statics or character models and such.

Being lightmapped doesn't mean something is black. That would only occur with no light present whatsoever. Misc_model_statics typically show quite poor adjustment to the general lighting of the surrounding environment, thus oft appearing brighter than the rest of the architecture in a room with dim lighting or highly contrasting lighting.




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#37 10 years ago

Ah well might be so anyway. I meant about the lightmaps that it has no lightmap, and therefor no setting on how the light should be. If you put a light closely to a black model you would be able to see that it reacts badly to light.




NAB622

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8th October 2005

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#38 10 years ago

lassev;4937979My maps have decent amounts of misc_models, both md3s and ases, and they behave identically enough. They certainly aren't drawn from behind succesful areaportaling or otherwise outside of the potentially visible sets.

Maybe your observation is related to misc_model_statics? I don't use those things, so I wouldn't know.

There are so many changes between SP and MP that it may be a random bug that slipped in. Or, it could be the misc_model_satic, you have a point. It's been years since I tested.

However, during my testing, the models did show through areaportals. Nothing blocked them, and only the distancecull prevented them from being drawn.