Well the title says pretty much everything i'd need the At-ST skeleton (XSI format)
Download it from jk3files.com, keshire talked raven into releasing all this stuff so long ago. You can download all the humanoid models and animations as well as all non-humanoids. The files are called Raven Animation and Model source files and there are 3 parts to it.
ah ok thanks :bows: i didnt know there were 3 parts I just have the 2 of them
build a custom one because of your variants... that way we can animate some "arm/missile launcher" movements which would kikass... impeccable job on those btw
atm i'm having another problem.... the skeleton fits my model because it's in the same dimensions as the original but when I import it in XSI it totally fucks up :
Is it because i imported a .3ds file ? or what else ? the smoothing groups are fucked up too :uhm:
EDIT : thats what the model(s) should look like :
the green at-kt variant is up-to-date in that pic heres' the current one :
Dude, you could turn jk3 into Mechwarrior with those, lol.
Good job i like the middle one.
I modelled a vulture from mechwarrior, I wanted to get it in jka but eventually gave up on it for various reasons.
Oh and something that really needs to be done is making it so that the atst head can pivot independently from its legs so you can turn left and right to shoot rather than being stuck to up and down while standing still.
^Coding required, I guess :/
-Raz0r-;5247024^Coding required, I guess :/