Atton Rand from KotOR 2; lets give him his intended role back! (Request) -1 reply

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Alixen

Slightly cooler than a n00b

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25th April 2004

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#1 11 years ago

Hey there

Anyone who's delved deeply into KotOR2 knows that the character Atton, a Scoundrel who when you learn his past is suddenly intensly diffrent to your usual Han Solo clone and many times more intresting than many EU characters, was originally supposed to be the star of Jedi Academy, until he was moved to KotOR2 and Jaden took the role.

Atton Rand - Wookieepedia, the Star Wars Wiki

Not that i'm not happy about it, his story is much better told in an RPG than a game like JK; though the story probobly wasnt originally part of his character, just his looks and name.

Still, i would like nothing more than to play as him in Jedi Academy. Both in in Single Player, and Multiplayer. Mostly Single Player though.

[editedby=Kouen]It'd be a case of recreating from scratch. Porting is illegal, not to mention the equivalent of a disease within modding communities.[/editedby]

Anyone intrested in giving him his intended role back for his fans that want to see him in JK? :)




Jayz

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9th August 2006

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#2 11 years ago

som1 will have to remodel him from scratch. and using his textures from kotorfiles im sure would be a violation as its so easy to violate anything these days(no pun intended) so you would have to model from scratch and skin him from scratch.




Alixen

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#3 11 years ago

Wow, editting my comment rather than just politly informing me the same way as Jayz; in a reply. I take it the mods have come to love their power a little too much here?

I'll glady accept the rule that no mods should be made using files from other games; but i'm hardly in agreement that its a 'disease'.

In making a 'character' mod what is the point of recreating something from scratch, when you could get the exact character by borrowing its model from its original home? What would you rather use if two mods where avalable? An amature model (which 70% are) or the model that actually represents the character? Calling it a disease is just a strike out in an attempt to reinforce a viewpoint. Illegal? I've seen many ports mods, and neither have they usually been taken down, nor have the creaters been warned or arrested. Still, law isnt my thing so i'll take your work for that.

Never the less, i'm not here to argue; now i've said my peice (which if that first response is anything to go by, will get this deleted or me banned) i'll get back on topic.

Any modellers out there fellow fans of KotOR and Atton?




Penguin_Unit

Uh-oh.

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8th May 2007

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#4 11 years ago

Look, don't ask us why it's illegal. The companies say not to port, so we don't. It sometimes is downright stupid what they say we can't do, with certain kinds of modding, but we can't change that. It's sad, because some porting promotes games, which brings certain companies more money...but that's obviously not a topic to be discussed here.




Mikouen VIP Member

What?

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4th September 2005

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#5 11 years ago

Excuse me, but I informed both of you about the topic of porting in exactly the same way: by editing your posts. Only difference between the two is that in your post I used the [editedby] bbcode tag, and in Jayz's post I left a footnote instead. It's standard practice across the entire forums to edit out post content and replace it with a message, if it violates the forum rules. It's also standard practice to attach a usernote to the user's account detailing any violations, but I only really bother with usernotes for the larger problems.

If you don't believe the legal status of porting, that is your own prerogative. However, it's not our rule, it comes straight from the games developers. Between myself and the other FileFront Network staff, we've had contact with developers ranging from big fish like Epic Games, Valve Software and Blizzard Entertainment, all the way down to small studios such as Raven Software and Egosoft. They all have the same terms in their license agreements, and will take legal action to enforce their EULAs if violated. FileFront have even been served with quite a few content removal orders from games developers over these issues, whether the content was on the network or FileFront.com's hosting services.

Don't blame us for it; we don't make the rules or the law, it's just our job to see that both are adhered to around here. :clueless:

In the defense of the freelance modders I believe you're underestimating their ability. It is perfectly possible to recreate something that represents the source material down to an astonishing level of detail, without ripping any part of it from the original game.

We have some very skilled modders lurking within this community, and many many more who hold the potential to become very skilled modders if they'd just practice. We even have one or two people who have designed content for retail games.

You don't need to be on a six-figure salary to create good game content. :nodding:


I don't know how, and I don't know why, but this is totally Sheep's fault.



Alixen

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#6 11 years ago

Thanks for the info, some intresting stuff. :)

Its not that i dont beleive modders cant do as well as those paid to do these things can, i simply mean that typically someones who is paid to do it is 99% sure to capture the character.

There are many wonderful modders here, many of which make models that stand out in the game BECAUSE they are so good; they are sometimes better than the original games stuff.




Jayz

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9th August 2006

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#7 11 years ago

lol love how he edited my awaken the kouen :P