Autodesk Mod Tool v.s Blender? -1 reply

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Guest

I didn't make it!

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#1 6 years ago

I am aware that this topic might just start a war, but this is something I just had to ask, which is the better modeling program? Not just for JK3 modeling but for other games as well.

I had learnt how to use Gmax just in time to discover that it is good for making weapons only, and I don't want to make that sort of mistake again. So basically what I'm asking is which one should I learn to use?

Thanks to any who bother to answer this :D




eezstreet

Lord of the .DCC files

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16th June 2008

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#2 6 years ago

Blender all the way.




Silverfang22

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7th January 2007

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#3 6 years ago

Blender would probably be the most useful in the end, it can do everything (Player models, map objects, weapons, vehicles) plus if you move beyond modding JKA it can also be used to make CG movies, high qualtiy renders, high poly modeling, plus it has tons of great tools and tutorials.

I wish I started with blender, but I'm not sure I can go back after using 3ds max for so long.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#4 6 years ago

The debate about which is the better program comes down to what you want to do. If it's game modeling, then Blender's rendering features don't really come to play. If you know the program you're using, you can take tutorials meant for other programs and adapt them, so the amount of available tuts is only an issue when you're still a beginner. You should download both and try them out, see which one works better for you and which one you find easier to use.




Guest

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#5 6 years ago

I have downloaded both... And neither make any sense yet. So I guess onto learning how to use Blender




Mr. Wonko

Addicted to GF

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24th September 2006

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#6 6 years ago
Silverfang22;5648800plus if you move beyond modding JKA it can also be used to make CG movies, high qualtiy renders, high poly modeling,

And cutting videos, post processing (color grading, blurs, chroma keying etc.), motion tracking, texture painting, sculpting, texture baking, physical simulation including fluids, hair and particles and you can create games with its integrated Blender Game Engine.

I've never done much with the Autodesk Softimage Modtool (which was still called XSI Mod Tool back when I took a brief look at it) so I can't speak for it, but I sure like Blender. It takes a while to learn and finding good documentation can be a little tricky, but #blender on freenode IRC is probably a good place to start.




minilogoguy18

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4th September 2004

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#7 6 years ago

Softimage has a gigapolygon core capable of handling millions of polygons even on systems that other programs would lag on, the modeling tools in both programs are pretty equal, just different names. The animation tools in Softimage are the best in the industry though, with MOTOR and FACE ROBOT. Also has integration with all other pipelines from autodesk, most useful for something like Mudbox.

Softimage is what the original designers of JA used, also is a major player in game design today, I'm sure you own quite a few games that either were fully designed with Softimage or at least the animations came out of it.




Silverfang22

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#8 6 years ago

minilogoguy18;5648832Softimage has a gigapolygon core capable of handling millions of polygons even on systems that other programs would lag on, the modeling tools in both programs are pretty equal, just different names. The animation tools in Softimage are the best in the industry though, with MOTOR and FACE ROBOT. Also has integration with all other pipelines from autodesk, most useful for something like Mudbox.

Softimage is what the original designers of JA used, also is a major player in game design today, I'm sure you own quite a few games that either were fully designed with Softimage or at least the animations came out of it.

Not that it would probably matter for zicmak, but don't you have to buy a pro version to use it commercially?




minilogoguy18

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4th September 2004

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#9 6 years ago

Yes, if you were in the industry you wouldn't worry about that since the company would supply the software. You can apply for a student license if you are a student even if it isn't in a field where you'd use the software, they're pretty lenient with the student licenses. I have full legit copies of Softimage, 3DS max, Maya and Mudbox, they too though are for personal use only but they are the full versions.




Guest

I didn't make it!

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#10 6 years ago

I went into my old research folders and found a note that Blender couldn't rig models for JA and had to be exported to other software for that. Of course, I soon I realized I was biting off more than I could chew and put the whole character modeling idea in the back of my "to learn" folder. Still, from a newbie perpective, looking only at game modeling, that sounded like an extra complication to have to deal with. Is that still the case, or have there been new developments? Or did I note incorrect information in the first place?




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