I edited a previously made model and i exported it with Milkshape3d as a ghoul2 (.glm) file. I put it in the base but when i went to test it in jka it gave me an error saying a bad/missing bone. Any help would be nice.
GF Pwns Me!
13th June 2005
was the model from jedi outcast, because i think they used more or less bones in them models maybe thats the problem :D, sorry i cudnt be more help :(
no its from jka, but i forgot to mention it also said it could be a missing animation sequence so im gonna try and make one of those.
kitty dances for rep!
4th September 2004
no its because ms3d doesnt support JA or JO player models or anything that has animations cause it lacks a heirarchy linker and your actually supposed to export to .xsi and compile the model using carcass to attach it to the _humanoid.gla and create a glm that way. go into the tutorials stickie to find out more at psykosiths website. many have tried before but you CANNOT get a player model or anything else animated into JO or JA uaing ms3d, the program lacks that proper tools.
The All Seeing Eye
5th June 2004
You can not use Milkshape to export to .glm because it can not link hierarchy.