Base Customisation V2. Modellers wanted (and maybe skinners) -1 reply

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Guest

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#1 8 years ago

The chances are, you've seen this file: http://jediknight3.filefront.com/file/Base_Customization;116645

I've been stunned by the popularity of it so far and really want to improve upon it and I have several ideas of how to do this. Problem is, I need someone who is good at weighting etc, in order to get all of the parts I need in the same model. I was going to be working with someone already but they have gone inactive so I am searching once again. It won't require much in the way of making new meshes (other than adjusting parts very slightly to fit together if nescecary)

If your interested here's a few of the things that I hope to have done:

  • Add reborn flap and head options to the Jedi model
  • Add variations of the Jedi head with a reborn hood
  • Add the skirt-thing from the imperial/luke/etc models
  • Add a few other parts such as the pieces from the pilot models that are not present
  • Add heads from as many models as possible (kyle, luke, imperial, SP races, imperial worker etc)
  • Add all the heads to boba fett and the various trooper models.
  • Add all of the heads to the SP races (where appropriate)

Hopefully someone(s) will join me in this. Let me know if your interested.




Almighty_who?

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27th July 2009

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#2 8 years ago

so... you don't actually need modelers then, you just need someone to hack + slash existing raven content, right?




Didz

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3rd April 2009

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#3 8 years ago

He wants someone that won't make a podge job of editing the Raven models.




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#4 8 years ago

Precisely, it doesn't take a genius to "hack + slash existing raven content". But it does take someone who is good at mapping to rework existing models together into a form that doesn't spaz out whenever you move.

I'm sure many will brush this aside calling it 'not a proper mod' because nothing new is being made. To me however it is clear that repairing stuff that raven obviously should have bothered doing is a good idea.




Inyri Forge VIP Member

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#5 8 years ago

You need someone who can rig, not someone who can model. And I honestly don't know who'd want to waste time rigging together a bunch of low-quality models when they could just make better-quality custom models. Rigging isn't too hard, and you can do it with free software. You should learn yourself.




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#6 8 years ago

I've tried it myself and I fail at it =( takes me hours to do the weighting for one small part of a model. Either I am really bad at this or i'm missing something obvious...




Almighty_who?

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#7 8 years ago
MUG806;5395119 I'm sure many will brush this aside calling it 'not a proper mod' because nothing new is being made. To me however it is clear that repairing stuff that raven obviously should have bothered doing is a good idea.

yes, if jka were released today i'd expect that level of customisation. but it wasn't. it was released 7 years ago, and for it's day it was actually pretty good.




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#8 8 years ago

It's not a question of technology. Its a question of all the tools, parts, menus and skins all being made and ready to be set up as a custom character option but raven just not doing it...

Either way, I guess no-one's interested. I'm guessing I musta been approaching the rigging wrongly for it to be going this badly. Had a look through the tutorial list, can't see anything for rigging/weighting/etc. Anyone happen to know a good one?