Does anyone else here find it somewhat sad, to have bullets (or blaster bolts) that move almost slower than you do? In most games, bullets hit instantly from any range, and even in other star wars games like republic commando, they are harder to dodge than JK lasers. I was wondering how I could mod them to speed up just a bit. I know there are mods out there that can do this from the console, but is there a way to do it on a mod like Forcemod III or The last hope? :tommygun: :lookaround:
Err.. I awnsered this question in my other thread. Look here for awnser. Your ganna need Xmod tho.. :p
Thanks Semedar. Although I already have X-mod, and I was wondering if it is possible to change their projectile speed inside of a mod, like a mod within a mod. When I installed X-mod, it only works on base JKA, not my other mods which are launched seperately kinda like their own game. I want better lasers in Force mod 3, because being able to fly a mile over their head is worthless without a disruptor or concussion rifle. Or... can X-mod work if I install it in Force mod 3 somehow? That would probably mess something up wouldn't it since it was made for vanilla JK3.
When I installed X-mod, it only works on base JKA, not my other mods which are launched seperately kinda like their own game.
MP Mods that have their own folder in the GameData folder are incompatable with each other if they have anything coded in. You also can't launch multiple mods with their own folder at the same time. Installing a mod like that into another also isn't possible. Just so you know, as it doesn't seem to me like you knew that already.