bot route tutorial? -1 reply

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Omegasigma

Mapper and concept artist

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16th March 2006

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#1 7 years ago

Im wondering if there is a bot route tutorial out there, id like to add bot support to all my maps, and a tutorial that isnt to complicated hopefully




Raz0r

Worse than most terrible

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27th September 2006

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#2 7 years ago

IIRC, Radiant documentation (perhaps of an older version? 1.3? 1.4?) has a tutorial on bot routes. I managed to get them working a few years ago :D




eezstreet

Lord of the .DCC files

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16th June 2008

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#3 7 years ago

The JA SDK has a tutorial (in .doc format iirc) of how to make bot routes. Or use Google because I'm sure "bot support tutorial ja" will give you pretty decent results.




Silverfang22

Knight Fall Operative

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7th January 2007

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#4 7 years ago

There's a tutorial by Nab622 that you can find here NAB622's Website

I think it's good, but I haven't actually read through it in more than a year.




Omegasigma

Mapper and concept artist

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16th March 2006

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#5 7 years ago

actually thanks all, its alot simpiler then I thought id be, I thought it'd be all note pad scripting, but seeing Nab's makes me think, "why havent i been doing this?" a question though, will bots open player use doors or not?




jk3editor

Retard Hungarian Modder

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21st August 2008

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#6 7 years ago

I don't think they do.




Raz0r

Worse than most terrible

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27th September 2006

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#7 7 years ago

Interestingly, bots always hold down the "use" button, so it's possible.




Omegasigma

Mapper and concept artist

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16th March 2006

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#8 7 years ago

looks like i'll have to test this, im planning on adding bot support to all my goldeneye maps so far, so i have a proper reason for 2.0 versions rather then cosmetic fixes i've done




M.Eales

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26th April 2010

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#9 7 years ago

As far as I've noticed, if you put 3 or 4 waypoints by the button, they should have enough time to use it, but sometimes if they see an enemy they will look the wrong way, so having no angles set on the brush should work to counter that...

EDIT: And the bots might get stuck moving to the next waypoint, so be generous with waypoints around corners, and through doorways.