Breakable models -1 reply

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jk3editor

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21st August 2008

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#1 10 years ago

[COLOR=Navy]Hi, I saw in a lot of mod, the cups in the bar are brekable...how can make breakable models? Thanks the comments :) [/COLOR]




NAB622

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8th October 2005

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#2 10 years ago

I think they use misc_model_breakable. Lugormod uses them...however, I have no more information, sorry.




jk3editor

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#3 10 years ago

[COLOR=Navy]Thanks, I saw it, and I want to try it, but I'm sure if it's that, then I should to set, to it should to play something breaking glass effect...now I'll open a map, in what I saw one of these :)[/COLOR]




Guest

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#4 10 years ago

I think you make an invisible brush where your model should be and make it misc>model_breakable. In the entity window, select the model file for model2 (I think) and set the break type key. The entity window tells what the different keys meanl.




NAB622

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#5 10 years ago

misc_model_breakable doesn't show up in Radiant. Is it SP specific? (I only map in MP mode)




~*Seto*~

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#6 10 years ago

Indeed, misc_model_breakable is SP only. For MP, you'll need to do it like some kind of func_breakable with a model2 key.




jk3editor

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#7 10 years ago

[COLOR=Navy]So....I'm making SP mod, what should I do? Make func_breakable, or make misc_model_breakable, or anything? Thanks the helps :) NAB622: The GtkRadiant 1.4 isn't show it, but if you are opening the 1.5, thaw till shows...[/COLOR]




~*Seto*~

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#8 10 years ago

If you are making an SP mod, just use misc_model_breakable.




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#9 10 years ago

Did I say misc_model_breakable? Wow, I really need to pay attention to what I say...




jk3editor

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#10 10 years ago

[COLOR=Navy]Okay, thanks, but do you know how can I set glass breakableing to the misc_model_breakable? :O[/COLOR]




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