[COLOR=Navy]Hi, I saw in a lot of mod, the cups in the bar are brekable...how can make breakable models? Thanks the comments :) [/COLOR]
I think they use misc_model_breakable. Lugormod uses them...however, I have no more information, sorry.
[COLOR=Navy]Thanks, I saw it, and I want to try it, but I'm sure if it's that, then I should to set, to it should to play something breaking glass effect...now I'll open a map, in what I saw one of these :)[/COLOR]
I think you make an invisible brush where your model should be and make it misc>model_breakable. In the entity window, select the model file for model2 (I think) and set the break type key. The entity window tells what the different keys meanl.
misc_model_breakable doesn't show up in Radiant. Is it SP specific? (I only map in MP mode)
Indeed, misc_model_breakable is SP only. For MP, you'll need to do it like some kind of func_breakable with a model2 key.
[COLOR=Navy]So....I'm making SP mod, what should I do? Make func_breakable, or make misc_model_breakable, or anything? Thanks the helps :) NAB622: The GtkRadiant 1.4 isn't show it, but if you are opening the 1.5, thaw till shows...[/COLOR]
If you are making an SP mod, just use misc_model_breakable.
Did I say misc_model_breakable? Wow, I really need to pay attention to what I say...
[COLOR=Navy]Okay, thanks, but do you know how can I set glass breakableing to the misc_model_breakable? :O[/COLOR]