Brutal Gladiator's Greatsword - Modeling questions -1 reply

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Inyri Forge VIP Member

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15th March 2005

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#21 10 years ago
Posezion;4751137Lol why does everyone make a better model after i make mine D:?

You obviously inspire people. :D

and what do you mean by planar UV?

planar-map.jpg




Posezion

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#22 10 years ago

Well here it is complete :D : saber_7_b_c.jpg?t=1230943481 P.S. This is my 7th hilt and my ...4th? day of modeling... I guess im so good at it from my tons of years of mapping :D...




minilogoguy18

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#23 10 years ago

now to see if you really have any skill, try to make it look the same but have 500 vertex's or less without splitting. dont tell me it isnt possible, cause it most certainly is.




Posezion

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#24 10 years ago

Lol, i would rather not try to prove anyone anything... This thread wasnt to show off, it was to ask help, so i showed them. There is no competing or anything with my modeling, i don't even know half the terms your talking about, although quite simple ones, i just go with the beat... I barley know anything about area portals (in mapping) until i actually start using them,... So i will not waste my time doing it.




minilogoguy18

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#25 10 years ago

i just said it as to meaning making the model work in game efficiently, and nothing with a vertex count higher than 500 will cast dynamic shadows.




Inyri Forge VIP Member

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#26 10 years ago

Dynamic shadows in JA are a joke anyway. Who cares? =p




Gir_teh_Almighteh

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19th May 2006

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#27 10 years ago

winml8.jpg

what do i win?! \o/




SH()CKER

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#28 10 years ago

thats cheating :bawl:




Pande

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#29 10 years ago

Needs to be more of a blade though, right now it looks very blunt and thick. edit: xD oops two pages... nvm that, its lookin great Poz