Greetings to those who read this, I am trying to make my debuts in map. I wondered to actually produce a terrain you have to use terragen. Though, In Bryce, you can actually Generate. Is it possible to use a terrain from Bryce and import it in GTK RADIANT? and also, i was interessted in taking Manaan textures from KOTOR and import them on GTK any tips on how to do this? is there a program of some sort or any tips for Getting textures in GTK RADIANT? Anyways thank you for the answers.
[Insert User Title Here]
15th March 2005
Porting content, even textures, isn't really copacetic if you take my meaning.
As for Bryce, is it possible to create a terrain on it and then import it in GTK Radiant? there's nothing wrong with that.
I'm not familar with Bryce, but from looking on the website for it, I think that it won't export to a GTK-friendly format. Check if there's any way of exporting to .MAP or .ASE or something.
An alternate (read: more painful) option could be to export to a format which can be imported to GMAX. Export from GMAX to .MD3 and import that as a model into GTK. Painful because you'd probably have to cut it into little bits to be able to export it as .MD3 as there are limits to how complex a single .MD3 is. FPS would probably take a nose dive as well.
You would then need to put a brush around all the terrain so you can't walk through it... but if you perfectly covered it in brushes, you wouldn't need Bryce so much. I guess the more used (at least for Jedi Academy) terrain generators work better with GTK, or at least have more tutorials. I'm guessing you've made some pretty awesome landscape in Bryce and want it as a level though.
As far as I can remember, terrain involved painting a small picture in grayscale and the program made it into a map. So long as you used a slightly blurry brush on GIMP or alternative, it made smooth curves. Maybe make a rough guide to how your preferred terrain looks in Bryce and paint it out in GIMP?