BSP files. How do I edit them? -1 reply

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micahmatt

Slightly cooler than a n00b

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9th July 2005

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#1 13 years ago

Hopefully, there's not already a thread on this... Ok, I've been using GTKRadiant to build a large level. I have already exported the file as a BSP. Only problem is, I accidentally removed my worldspawn while experimenting with level settings. Then I closed GTKRadiant (big mistake). Now I can't open up my level because my worldspawn isn't there. I tried to import my map file, but that only corrupted it when it loaded and I tried to save it. Now, my only hope is to work on the BSP file, but is there a way to do that? confusedx.gif




MaceCrusherMadunusus

Movie Battles II Mapper

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12th January 2005

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#2 13 years ago

Yes there actually is. Orbitus (Maker of Raid 3 FFA, Omaha beach) Made a tutorial on it. But, you may have to edit it alittle to make it so it fits ur paths.;) Heres a link: http://orbglobal.proboards29.com/index.cgi?board=skinning&action=display&thread=1109610150 Hope that works :) :beer:




The One and Only

I R Scary Eyeball

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28th January 2004

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#3 13 years ago

Actually, there are two threads on this.




micahmatt

Slightly cooler than a n00b

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9th July 2005

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#4 13 years ago

Could you post some links for these? I've been looking for them, but I can't find them.




PHANT0M

Addicted to GF

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21st December 2002

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#5 13 years ago

Download Q3Map2 Toolz. http://www.planetquake.com/hro/ Make sure you follow the instructions on installing.

When you open Q3Map2 Toolz, in the Select Files section choose BSP files, select your map (asuming that your map's bsp file is in the maps folder) then right next to the Build Options menu click on the BSP menu, chose custom, check -convert option and in the field right next to it type: -format map Click on the Build button, and after compile is finished, you shoud have the map file. The only problem is that the textures will probably be messed up.

DO NOT use this to steel other's work, cause that's illegal and I don't want to have anytning with it.




micahmatt

Slightly cooler than a n00b

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9th July 2005

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#6 13 years ago

Don't worry. I won't steal anyone else's work. This is just because I messed up on my map (corrupted it by accident) and all I have is the bsp that I exported before that. Thanks, I'll give it a try!




micahmatt

Slightly cooler than a n00b

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9th July 2005

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#7 13 years ago

I tried it, but for some reason, when I hit the build button, Windows brought up a window saying that it doesn't know what program to use to open the .BSP file. It's dumb. I'm not even trying to open it from outside. I'm using the program.




MaceCrusherMadunusus

Movie Battles II Mapper

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12th January 2005

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#8 13 years ago

Are you sure you used the right script?




micahmatt

Slightly cooler than a n00b

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#9 13 years ago

Script? What do you mean?




MaceCrusherMadunusus

Movie Battles II Mapper

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#10 13 years ago

You need to make a convert.bat with this script inside it. "q3map2.exe" -v -convert -format map -game jk2 -fs_basepath "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData" "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\yourmap.bsp" [color=blue]Note: Change yourmap.bsp to the name of your maps bsp file. And you must keep the .bsp at the end. Then save it and click the .bat you have just made and a window should pop up. Let it run. And once its done you should find the .map inside ur map folder. [/color] [color=black]You will not see models. So ur going to have to add them again.[/color]




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