I made an imperial shield brush and behind it are weapons. The thing is, I want the shield to be turned on or off with 2 brushes I set. One is for ON, and the other for OFF. Can anyone explain how to make this work?
8th October 2005
sure. Make 3 brushes total - the one for it being open, the one for it being closed and another one which is plain old clip physics. Select the two with the shield textures and make all sides but the one you want to be visible out of nodraw, then select the one for on and the clip physics brush and make them both into one func_wall. Then make the 'off' shield into another func_wall, and in it's entity properties, check the start_off box. Func_walls toggle being there and not there when you use them with a trigger or whatever. Assign both func_walls the same targetname, connect your trigger and then it works! If you want to make the shield visible on both sides, then you can make new shield brushes facing the opposite direction and have them be part of their respective func_wall entities, or you could just texture both sides of the ones and make a shader for the textures that defines them as nonsolid. Whatever way works for you!
The thing is, the shield is three brushes and I'm new at this so it's still a bit confusing. I try connecting the trigger to the walls with Ctrl+K after shift clicking the trigger and three wall brushes but it won't work even when I select one wall. The tuts don't exactly say how to make this type of thing work.
Always there, always watching.
18th January 2005
You should do what he recommanded then: Give all the walls the same targetname and target them with the trigger.
I R Scary Eyeball
29th January 2004
Or you could just make all 3 shields into a single func_wall.