( Coral Draw X3 ) I want to learn and eventually model, but I'm on a limited budget. I've tried all the freeBs but they are way to hard to figure out. Can anyone help me out? If I can't model with this program can you please give a a list of programs that I could use? Coral Draw X3 is on sale for 60% off of the price and I thought it Might be a good buy.
Not so innocent?
18th July 2005
From what I can tell, Coral Draw is a 2d image editing program, like Photoshop but crappier. It does not to 3d modeling.
What free modeling programs have you tried? It just takes some practice and good tutorials.
Let me think....OK. MilkShape um... and a couple others which sadly escapes my mind:(. LOL. Oh and thank you for that info. I looked more into that program and your right. It's really only 2d stuff. Oh well. If any other free or less pricey programs come to your mind please tell me.:)
Mapper, Modeller, Musician
18th April 2004
The program depends on what you want to do. Gmax is (free and) a great choice of use if you want to create weapons or map-objects.
For modelling you could use gmax (free) blender (free) 3dwings (free) milkshape ($50) maya (expensive) & 3dsmax (expensive). The best program for making playermodels is 3dsmax, I guess.
Why? Cause normal is boring.
29th March 2006
IswerThe best program for making playermodels is 3dsmax, I guess.
Depends on how you look at it. From an industry standpoint, yes. However, for JA, XSI is better. It's just as capable modeling wise and it's free. Also, Blender can't do jack with JA and as far as I know, neither can Wings.
Mapper, Modeller, Musician
18th April 2004
I'm not sure about wings, but blender can export to md3 ;)
4th September 2005
So can Milkshape, but good luck reliably trying to get any models into the game from that. Bloody thing can't even save the position of the tags correctly. -_-
Here's the breakdown:
3DS Max: Five stars. It'll cover just about every modelling task you need it to cover, for every game you want to model for. Downside is that you may need multiple versions, Max 7 has the best proliferation of plugins for older games, whereas 8 and 9 generally have better first-party and third-party support for newer products. (Games based on iD Tech 3, such as JA, Quake 3, SoF2; NWN/NWN2/KotOR/KotOR2, Freelancer, and Homeworld 2 are the games I have where I just can't find the correct plugins for 3DS Max 8 or 9.)
XSI|ModTools: Leaps and bounds ahead of Gmax, and the only free software capable of getting player models into iD Tech 3 based games. When it comes to general purpose usage, 3DS Max can probably do more than ModTools and SoftImage can, but if either ModTools or SoftImage have the facilities needed for your specific task(s), then they are fantastic alternatives.
XSI|SoftImage: Unlike ModTools, SoftImage - the commercial XSI package - has a wider range of third-party plugins and support available
Gmax: A free version of 3DS Max, but due to it's complete lack of plugins and third-party support, the best you can use it for is making saber hilts or map objects - while it can create a model of just about anything, it lacks the necessary tools to properly export them for in-game usage. It's interface, while being extremely similar to 3DS Max, does have some key differences where 3DS is better, which leads me to think Gmax is either a stripped-down, "dummy-fied" 3DS, or a beta version that was released for free after the retail version.
Milkshape: Utter crap. Don't bother with it. All it has is a wide range of import/export formats. It's actual modelling tools are vastly inferior to the competition, precision is next to impossible to attain because it has no tools for precise modelling techniques, and it's UV mapping facilities are sub-par. It costs $50, and it's vastly inferior to software you can get for free, that does everything Milkshape does and far, far more. It's worthless.
Maya: Haven't had much experience with Maya itself, unless experience with the Maya-based UnrealEd counts, heh. But to my understanding - and extensive research - Maya is the choice of CGI experts the world over.
For your first stop, hop on the XSI|ModTools bandwagon.
I don't know how, and I don't know why, but this is totally Sheep's fault.
Awkward? You bet!
28th August 2006
your right about most of it Kouen, but Ive found MD3 and GLM plugins for Gmax that work well. I can tell you that Maya probably is the best out of them (seeing as Ive used all of the above mentioned programs), but yeah, either of the XSIs or 3DS Max is the best for modding purposes in JKA.
ok I remember that 1 that I tried was XSI. so I guess I just have to give it more practice.
6th April 2007
Yep. I dont model but I know just a little bit. It takes practice and a HUGE knowledge of you program and what you want to do with it. XSI is the one I'd use. Of course there are other plugins you need to get it into JK3's glm format. Also, if you are new at it, weighting (giving the model animations and functions) is very stressful.