Can't fix a map leak -1 reply

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Kalek_Dakar

The Wonderlust King

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15th July 2008

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#1 8 years ago

Hey everyone, me again, once again with a problem that i can't figure out. I am currently working hard on a version 2 of this map: Platform Training 2010

I have run into a very annoying snag, I have a leak that I can't fix. I know it's with the wall, which I have completely isolated in this here map file. I really have no idea how I can fix this, I was wondering if someone here can fix it for me. This particular leak is really confusing me, and if you look at it, you will see exactly where it goes. Please ignore the large out of place block, that's just a placeholder for a part of the map that needs that section of wall to be cut out.

http://www.filefront.com/17250311/wallstest.map

Thanks in advance for the help. I'm doing my best to control my homicidal impulses cause of this thing :P




Pande

Sexeh like teh gizmo

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9th April 2008

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#2 8 years ago

The reason for your leak is a vis problem and a bit of a bug in q3map2. But this isn't a bug that is hindering you, more over its a bug that doesn't quite tell you what is wrong properly.

sometimes a map will leak when really, its running into too many leafs in a portal or other such problems and as a result, gaps are left in the vis (not the brush work!) causing access to the void.

To fix this?

Well, we need to adress a huge problem of yours.

When I first opened the map, the first thing I did was hit Ctrl + D to hide hide detail brushes to get a better look at your vis layout. Nothing changed. Your not using detail brushes at all! This is causing the compiler to make gigantic amounts of leafs and portal divisions. The strain is enough to cause the aforementioned gaps in -vis zones and cause a leak. Unfortunately, q3map2 is unprepared to tell you that your -vis is too complicated and tells you instead that you have a leak.

Now, you may have experienced that you do not get a leak but instead get:

************ ERROR ************ MAX_MAP_VISIBILITY exceeded

This means that the area that is too complicated is not on the outside of the map (i.e. is covered by a basic, solid structural design)

For example, I got this error in your map by simply covering the entire area with a hollow box. So, what is really the cause of your leak is in fact the MAX_MAP_VISIBILITY error.

Best tutorial for learnign -vis detail and structural mapping techniques:

Return to Castle Wolfenstein: nib's Mapper Resource Center




Kalek_Dakar

The Wonderlust King

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15th July 2008

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#3 8 years ago

Ah ok cool. Well this sets me back a bit further then, bah it's ok. Alright, once again, thank you Pande!