Hello Everyone, Last night, I was thrilled when I actually figured out how to use ModView for Jedi Academy. Everything worked for awhile, I toyed around with stuff, and everything was fine. This morning, when I get on to view a few skins, I got an error saying the game couldnt locate models/players/stormtrooper/cap.tga (in ModView), so I refreshed the textures a few times, checked my .skin paths and stuff like that, but nothing seemed to work. Even when I opened up a stock stormtrooper model, the "cap" part showed up as plain white space. I got fed up with messing around, so I decided to just reinstall the game. I messed up once and forgot to delete my base folder, so I reinstalled again (after wiping everything from the lucasarts folder, just in case a skin was causing the problem). After everything was fine, and my base only consisted of assets0, assets1, and assets2, I went ahead and extracted humaniod/models.shader, and the stormtrooper model. I opened up ModView and tried to open stormtrooper, and a few more skins using the supposed missing file. But this time when I opened, it said models/players/stormtrooper/caps.jpg. Summary: I've reinstalled, after getting an error saying models/players/stormtrooper/cap.tga couldn't be found. After the reinstall was complete and I tried to open a skin with ModView, it said models/players/stormtrooper/cap.tga couldn't be found. The files needed changed, for some reason. I've searched assets1.zip over and over, and I just don't see caps.jpg or cap.jpg (besides bespin_officer and the textures). I also get an error saying something about not being able to find JUST "*off.jpg", no path or anything. They're both shown below PLEASE help me out, I need to figure this out, because it's really starting to frustrate me. Thanks in advance, hope this helps :confused:
There is a caps.jpg in the common folder....
texture/common/caps.tga (keep the tga... I know the image isn't a .tga file.)
I really don't think it maters... but it it is important for you to get rid of the error message either change the paths in the .skin to the above path or take the caps.jpg file and put it in your skins folder and change the path then.
also... the *off think mt have something to do with a .srf file your using....
I'm pretty sure caps is what you see inside the body when you slice a guy in half :D like, the intestines, bla bla bla.
That's exactly what the caps image is used for.... Last I checked he wasn't trying to figure out what it was but why he and the program couldn't find the image... I do find it odd though that the caps image works in-game when it has the wrong path in the skin file... that probably means it uses a shader and that the file doesn't actually need to be in the directory that the skin file looks in as the shader "makes" it in that folder when the game starts. Mod view, to my understanding, does not display shaders so that's why it is missing :) I could be wrong on the shader part but I don't see how else it would be done. And if you were wondering... the cap/caps image is not causing the white spots on the face...
Thanks for the above responses, I'm not at home right now, but I'll have to look around. I also noticed, after a few times of the error changing between caps.jpg and cap.tga, It said something about *off.jpg, or something like that. Please read the last few lines of the "Summary" on my first post, and I think it is on the second screenshot. If anyone has any idea what that is, please tell me. Thank You,
Did you name any part of your skin *off.jpg? If you did you should check the file name and the model_default_skin and see if the file names are correct. Is any part of your skin missing that you edited but didn't appear in Modview? That could be what it is trying to say. If that's the case, make sure your skin files (excluding the model.glm the model_default_skin and the model_red and blue or whatever the file name was) are .jpg/jpeg files or otherwise they probably won't show up.
If you would have read my first post then you would have seen me say that the off.jpg probably has something to do with a .srf file that is turning pert of your skin off (might have something to do with the white face.
Sorry..but what is a .srf file? I'm really new to skinning, and I have no idea of what some file extensions are, besides like .jpg, .tga, .zip, and .pk3 (i know more, but those are mainly the basics). I'm not sure what the problem is, but I freshly installed the game on my friends computer, downloaded my skin, and ran it in modview and it gave me the same error. Although, in game, there are no visible problems, at all. This isnt making much sense to me, and I hope someone can answer these questions. Thanks for the help so far guys, I appreciate it.
How about you just ignore it and move on? I had an error similar to this and ignored it too, I mean it's not like you would notice in game since you said that it doesn't affect the in game skin. Maybe a really good skinner or someone would open it up and check it out and find out there is an error, but hey, who would waste time opening a file that's not even theirs? :D
Well, thats a good suggestion, but the main reason I use ModView besides lining up textures is to get screenshots for the icon. If I take a screenshot with a big white chunk missing out of my players neck, its kind of odd :-p. Thanks for the help guys.