Carcuss/Assimilate help -1 reply

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Scerendo

Scerenub

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13th October 2006

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#1 10 years ago

Ok, I've compiled a model and weighted and exported it in a .xsi format, but I'm completely confused on how to get the .xsi file in to a .glm format. I read some tutorials on using Assimilate to help, but it's incredibly confusing and the tutorials were not that clear. I made sound like a simpleton when asking this, but I was wondering if anyone can give me a simple step-to-step guide on how to convert the .xsi file into a glm. I would be greatly appeciative for any help anyone can put forwards.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#2 10 years ago

1) Model, UV map and all that jazz your mighty golem. 2) Export as .xsi into base/models/players/_humanoid 3) Open Assimilate and set it up as displayed in Psyk0's tutorial

Open up assimilate.exe, go to properties and change the compiler line to this: c:/base/models/players/_humanoid/carcass.exe Remove everything for the "Quake 3 dir" path.

4) File-->Add files-->_humanoid.gla 5) Hit the big bold B 6) Marvel as the arcane powers bring your golem to life 7) Open the new model.glm in Modview and declare to your creation that you are its master. Sometimes golems need to be reminded who they serve.




Scerendo

Scerenub

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13th October 2006

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#3 10 years ago

Thank you very much for the reply, I followed those steps and it worked however when I look at in modview it tells me I'm missing the animation file.

R_LoadMDXM: missing animation file models/players/_humanoid for mesh model.glm

I am certain the _humanoid folder is there though, in the players dictionary.