Cell-shading -1 reply

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General Myke

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29th April 2006

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#1 12 years ago

Since people can't seem to grasp that there are very few, assuming there are even ANY, tutorials on how to do things such as shading and such.

http://jediknight2.filefront.com/file/Ultimate_Venom;61835x#893229

So can anybody please help me? And if are going to just flame me, write a tutorial and stop complaing about first skins or you'll seem like a jackass. It's like using retard as a deragatory term, don't, you look stupid when you do.




S3phiroth

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#2 12 years ago

Cel shading is the kind of shading used in comic books and animated tv programs occasionally, this is instead of using blended colors, it uses a more abrupt style, with flat colors and basically black lines around everything.

Actual realistic shading can be done using many tools, assuming you are using Photoshop or something similar such as GIMP. One of the main ways of doing this is to just use lighter and darker tones of brushes to accentuate certain areas of clothing or body, such as creases in jeans etc. Sometimes a good method is using the Dodge and Burn tools to create lighter and darker colors easier.

But don't worry about peoples comments, everyone starts out somewhere, people are overly critical sometimes. Funnily enough its often the people who don't actually know how to do anything themselves.




Inyri Forge VIP Member

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#3 12 years ago

I've never looked into cell shaders, however I will attempt to find one (I'm going to use the one from Psyk0sith's Clone Wars cartoon model back since everyone seems to copy that one) and I'll try to break it down for you. Note, however, that I'm far from a shader expert.

1. models/players/cw_anakin/torso 2. { 3. q3map_nolightmap 4. { 5. map models/players/cw_anakin/torso 6. rgbGen identity 7. } 8. { 9. map models/players/cw_anakin/shade 10. blendFunc GL_DST_COLOR GL_ZERO 11. rgbGen identity 12. tcGen environment 13. } 14. }

1. This is the texture you want to affect. 2. This is the opening bracket. Everything between this and line number 14 will be what affects the texture in line 1. 3. Tells the engine not to have the texture be affected by ambient lighting. 4. Bracket opening to the first effect on the texture in line one. 5. This determines which texture will appear. Note this is the same texture as in line 1. 6. This tells the engine to draw the texture just as it is. 7. Closing bracket for our first effect. 8. Opening bracket for our second effect. 9. This is our cell shader image. If you want to see what a typical one looks like, look in Pysk0Sith's Clone Wars Cartoon model pack. 10. This is the blending method. Hard to understand, even harder to explain. Just use this method since it works, and if you really want to know more check the Shader tutorial since if I try to paraphrase it it'll just confuse you. 11. Same as line 6. 12. This tells the engine to place the texture from line 9 as an environment map (this makes it move over the original texture dependent on angle). 13. End bracket for effect 2. 14. End bracket for shader.

Shaders by no means are simple to understand, and I probably got some of that slightly wrong, but it should give you the main gist. If worst comes to worst, just copy that shader and make the changes where you need to (in the image pathways, specifically). Understanding shaders comes in time - I don't fully understand them, but after about a year and a half I understand them well enough to alter shaders and create some simple ones. Usually, though, I just work off of some stock shaders.

Remember, "stealing" shaders is not the same as stealing models or textures. There is only one way (usually) to make a particular shader. There's really no art to it. So if you need a particular shader and don't really understand them, don't feel bad about borrowing someone else's. 99% of the time they didn't make it themselves anyway, and for that other 1%... they're probably not going to mind. I certainly wouldn't.




General Myke

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#4 12 years ago

How do I put that into my skin however? I downloaded and looked through the pk3 files of those Clone Wars models but the "shade" file seems to just be an image. Is there a specific program I need to view, make, and save those text lines you posted?




Inyri Forge VIP Member

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#5 12 years ago

The shade file is an image, just as I mentioned above.

The actual shader is in another PK3 (the ext one).




General Myke

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#6 12 years ago

Ext?

And, um, could you answer my question?




Inyri Forge VIP Member

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#7 12 years ago

You need notepad to view them and create them. They are saved as .shader files and put in the shaders folder.




Omegasigma

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16th March 2006

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#8 12 years ago

ext data is where npc files and sabers and shaders are located is it not?




Inyri Forge VIP Member

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#9 12 years ago

Shaders are not located in ext_data, they are located in shaders, like I just said they were.




General Myke

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#10 12 years ago

Do I need a "shade" file, and how do I make one designed for my specific skin?