Chalk's tie fighter facillity -1 reply

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ChalklYne

Boats n Hoes XDDD

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20th September 2009

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#71 9 years ago

yeah dude my bad haha i 4got to post pics i will 2morrow nite i already fixed that, and the stretched out floor textures, and the flatshapes in the hangar are all rounded off, and the lightning is correct now. my bad 4 not postin pix yet




minilogoguy18

kitty dances for rep!

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4th September 2004

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#72 9 years ago

It's cool, I thought I already posted about the large scale but I guess I typed it up back when this page started but must not have hit the button. =/




aristidesj

I Love JAU

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27th July 2009

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#73 9 years ago

mmmm...!!! xD




Pwned!

Dread pwns me!

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23rd July 2009

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#74 9 years ago

I thought I saw that post.




ChalklYne

Boats n Hoes XDDD

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20th September 2009

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#75 9 years ago

yeah he said it before, i just failed to update the fact that ive fixed it. he was right too, a lotta stuff was not proportianate. its cool now. cant wait to get home tonight to work on it.




aristidesj

I Love JAU

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27th July 2009

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#76 9 years ago

hey chalk good signature xD so...!!! how is the Facility going men xD??




Pwned!

Dread pwns me!

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23rd July 2009

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#77 9 years ago

Have you even bothered to look at the last 8 pages?




aristidesj

I Love JAU

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27th July 2009

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#78 9 years ago

ohh yes men i look post by post but... i wanna see the doors breakeable XD




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#79 9 years ago

Okay, I know it's not my place to say this, but I have to. *ahem* Stop spamming!

Thank you. ---------------------------------------------------------------------------------------------- So Chalky, how'd you manage animating the doors? Curious minds want to know.




ChalklYne

Boats n Hoes XDDD

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20th September 2009

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#80 9 years ago

chalky hehe.. i like that 1.. maybe a lil animated md3, lil scriptrunner n whut-not =) its actually the model just bending all nicely in an animation... instead of the modelswap i started out doing.. tried a buncha different ways believe me.. this seems to work out/ look the best.. i found out how to do it its not 2 hard, justa coupla things kinda bug me about it, but itll work out as i get more comfortable with behavED. but if yer asking how do i animate the doors? just give em joints in certain spots, assign em to certain vertexes to get a nice bend, bend it, tamper with the ol .qc file, slap a lil butter on that bad chicken and export it.