Changing the music during MP play -1 reply

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dyyor

The Raving KH Fan of Doom

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10th July 2008

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#1 9 years ago

hello, ive seen the tut on changing the menu music, but how do you chnage the music that plays while ur playing? or is it not possible? replies would be appretiated :D ~~EDIT~~ never mind, i think i found the files i was looking for, sorry to waste ur time XD




Mikouen VIP Member

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#2 9 years ago

My preferred method is to queue up my MP3s in a Winamp playlist, and leave it running in the background.

Provided you've got either a laptop, or a keyboard with media buttons, you essentially have full control over the playing of the tracks, and the best parts are a) that solution works for just about any game, and b) Winamp isn't particularly intensive so it won't cause any performance issues unless you're down to your last meg of RAM (and if it gets to that point, tbh your computer should have been rebooted an hour ago and you should be using programs with better resource management ;) ).

Just a thought, and it is easier and more versatile than changing round the in-game audio files.


I don't know how, and I don't know why, but this is totally Sheep's fault.



dyyor

The Raving KH Fan of Doom

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#3 9 years ago

yeah but thats not changing the ingame music >.>




Guest

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#4 9 years ago

You can simply mute the ingame music by moving the appropriate slider in the Sound menu all the way to the left and then do what Mikouen suggested. It's much simpler than messing with audio files.

If you still want to replace ingame music itself with your custom audio tracks, you'll probably have to convert them properly in order for the game to use them. Pay attention to Bit Rate, Channels and Audio sample rate of the files you want to replace. Your replacement files must match those parameters. You can always check the ingame console for error reports if your files don't work to see what's wrong.




Mikouen VIP Member

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#5 9 years ago
dyyoryeah but thats not changing the ingame music >.>

Well, no, you're right, it's not. At least, not directly. But, the end result is that I'm listening to my own music instead of the default game music, either way.

The thing with playing your music by overriding the game's audio files - especially in MP - is that you're basically stuck with one MP3, and the only way to change it is by closing the game, deleting the music mod, making a new music mod, and restarting the game.

Alternately, if you just turn down the in-game music volume, load your MP3s into Winamp (or JAM's KT, Windows Media Player, RealPlayer, hell even iTunes if you so prefer), set the player to 'repeat one', and leave it running in the background... you're able to change the music to what you want, when you want.

Since the game handles MP3s the same way a normal media player does (plays it from start to finish, exactly as it is, then rinses and repeats), there's actually no difference at all in how it works.

It is just advice, so you're free to take it or leave it as you please. If you're set on overriding the game's audio files, then by all means go ahead. But, be aware that you can get the same effect from a solution that's far more convenient for you.

(For anyone wondering why the choice of Winamp over a killtracker, Winamp is my preference because the killtrackers play music as-is, but with Winamp you can use tools such as crossfading and equalizers to make the MP3s (kinda) seamless.)


I don't know how, and I don't know why, but this is totally Sheep's fault.



NAB622

EAT ME!

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#6 9 years ago

I would definitely go with Kouen's suggestion.

If you want to change the in-game music, though, open up the console and use the /music command. Like this: /music music/tpc_v3/music4I forget the stop command, but it's something like /soundstop or /stopsound or something. Or you can just point /music to a non-existent file, and that will force it to stop.




GlitchMasterShmit

One and only...

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24th April 2007

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#7 9 years ago

yeah kouen has the best solution. besides, other music is better than the game music (which continuously loops itself over and over).




Erstok

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17th September 2008

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#8 9 years ago

Change to different music aside from the console. Triggers like most anything else in the quake engine. :rolleyes:

2 you need are trigger_multiple and target_play_music. Trigger is your switch so to speak. target_play_music is what holds your info on the song or music you wish to play. Just make sure you setup your folder paths in your .pk3 to match the paths found in the target_play_music and also your music track is appropriate size to work in JA.