Chaos Force Unlimited -1 reply

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stellcat

The one man mod force!

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29th November 2004

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#1 12 years ago

Alright folks. This is a gameplay video of a mod I'm working on. It's called Chaos Force Unlimited This is a MP/SP mod and it's a huge feature packed mod. It is also server ready and I'll be having beta test soon. I would like to get ideas from the community here about what they would like added or other ideas they have But anywho :) It has new saber moves for the player to use. New force attacks. New force special saber attacks. New melee moves and special attacks. Over 10 new saber stances. And over 12 new Melee stances. It also has new melee styles for the player to use. And introducing a new style of combat called well. Chaos Force. As you walk around the arena with flames coming from your hands you can unleash a devastating Force Flame Barrage frying your enemies all around you. There are plenty of new attacks like this giving everyone something new to use. Here is a video showing some gameplay for everyone to drool over. I'm just saying you might:D YouTube - Chaos Force unlimited gameplay video> Chaos_Force_Unlimited_gam1.avi - FileFront.com The saber styles have been edited and enhaced to new levels. There are new types of saber parrys. Saber blocks. The many diffrent stances are used by the new sabers that also have new attacks. The great thing about the mod is all the original saber styles and moves can still be used if you so desire. So those who prefer classic saber combat are welcome to it. There are plenty of new EFX GFX and all that good stuff of course. There is a lot more to this mod than this but you get the idea. Oh yeah here are some pics too. But the video is more than enough. I want to know what everyone would like to see added or any other ideas people have. Just let me know. Technicly I could release this thing now.. ...BUT I want to see if wha ealse people would like. I have also made a ton of new SP levels but they are not in this video because I have not decided what style I want then to be. You know...(Survival mod style).....(Classic 3rd person action adventure)...... ....Kotor style:uhm:....................LOL......right.......... Alright preace!




Botdra Lar'les

Master FUFer

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27th May 2007

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#2 12 years ago

MARRY ME! O:

This is great, we really needed this. OJP is good, but this is much better!




Guest

I didn't make it!

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#3 12 years ago

ImageShack® - Hosting

Im too lazy to download the pics! But that is a hot list of what your gunna do.

EDIT: Aika we posted at same time!




Guest

I didn't make it!

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#4 12 years ago

o wow, gimme um, things i wouldnt mind seeing added are the following.

When using noclip cheat the player model doesnt freeze and you can still attack things. And with the grapple, it looks better and it when its out you can run around and instead of it going through walls and people, it wraps around them. and possibly be able to like tie up a person with it.

Other than that I think it looks AWESOME, I cant wait to see it.




Kessno

The Internet ends at GF

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21st April 2005

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#5 12 years ago
Zero Ame;3822200o wow, gimme um, things i wouldnt mind seeing added are the following. When using noclip cheat the player model doesnt freeze and you can still attack things. And with the grapple, it looks better and it when its out you can run around and instead of it going through walls and people, it wraps around them. and possibly be able to like tie up a person with it. Other than that I think it looks AWESOME, I cant wait to see it.

Uhm, that would be sweet and all, but that kinda stuff is hard coded into the game engine, and I don't think could be changed without some pretty extensive coding... Looking great though dude! I look forward to it's release! :D Could you PM me with some more info on the maps? -Kessno




Zeith

I don't spend enough time here

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3rd February 2006

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#6 12 years ago

Nice, you added Star Wars Bounty Hunter music, well a few suggestions, What I saw was that the animations were extreamly fast, they moved very fast and looked in some aspects, Bad, Anyway, it's looking great..




stellcat

The one man mod force!

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29th November 2004

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#7 12 years ago

Those are good suggestions. I'm taking everything into account. (Except for unreasonable things) And the video is on a fairly high playing speed, it was a video quality issue. But i plain on doing another video at some point. There are still a bunch of features I want to add. But I definitly want to hear what people would like to have. Aside from what I think would just be fun. Oh and I have made some code changes. How far i have not decided yet but yeah I am definitly recoding some things.




Guest

I didn't make it!

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#8 12 years ago

if you make changes to the game engines coding then you will have to include the game engine itself in the mod pack.

And I dont know if this is possible, but can you add more weapons? or make different types of sabers other than just single, duels, and staffs? like in JKO, i had a saber handle/mod that made you carry a ring that had like 10 different saber blades come off it.




Botdra Lar'les

Master FUFer

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27th May 2007

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#9 12 years ago

Zero Ame...Seriously man...

Why would you want a noclip like that? Mods aren't made for cheats, they are made for playing. That should be a separate mod all together, if that is even remotely possible to do (Which I highly doubt it is).

That would be so cheap, that tie up thing would be like an Uber Force cheat. You would have to change alot of things to balance it out. Why do you think not everyone uses fore grip all the time? Because you can push the person away. That makes it balanced. I doubt it's even possible to do that anyway. Include the game engine? IT'S IN THE GAME ZERO! You don't need to release the engine with it, it's in the mod. If you change some coding, then it will be in the Mod, you don't have to release the game engine like that. There are tons of weapons on jk3files. Use the search button. There were sabers close to the ones you are talking about that came out like a month ago. Search Button is your friend.

I'm just saying that you can make these requests for something separate. Not in a TCC Mod like this.




Guest

I didn't make it!

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#10 12 years ago

.... you didnt listen, I said IF he changes some of the coding in the game engine, not a pk3 file, but in the game engine, you, jamp.exe, thats the game engine. Im saying if he chages codding withing jamp.exe he will ahve to include it in the mod file because jamp.exe can not be edited with a pk3, it has to be rewritten, i know what im talking about, i know computer languages and if i wanted to i could rewrite the whole game so it was pacman!