Claw Type Weapon Problem -1 reply

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-Samurai-

I left this blank.

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19th July 2006

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#1 11 years ago

Ok, I have made a couple claw-type weapons. They are bound to the wrist using bolttowrist 1 in the .sab files and I have a problem. When I deactivate the weapons, the appear going through the models chest! I have never had this problem before and I dont know how to fix it! I have gone over everything I know...




Ryo Thorn

Sexeh like teh gizmo

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27th September 2006

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#2 11 years ago

LOL, I was just working on some claw type weapons yesterday. *scraps that idea!* well anyway, did you make sure to set the numblades correctly? I always forget to set that right.




Omegasigma

Mapper and concept artist

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16th March 2006

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#3 11 years ago

I have some claws, and i've never tested to see if they retract. lol




Inyri Forge VIP Member

[Insert User Title Here]

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15th March 2005

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#4 11 years ago

Pics of this error please?




-Samurai-

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19th July 2006

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#5 11 years ago

numblades did the job. Silly me. now, is there any way to get the weapon to become invisible when deactivated?




ShadowSteelDragon

Slaaneshi Doom Blaster

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23rd June 2006

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#6 11 years ago

Don't think so, not unless you switch to noweap, which is = key by default (I think) in SP. Not sure about MP.




Darth Turner

The most retarded sith EVAR!

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3rd July 2006

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#7 11 years ago

Hmmm...I can see this coming in handy for a Wolverine model >.>




loda

the dude

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18th March 2005

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#8 11 years ago

Hey good idea... that reminded me of the game assassin's creed http://www.journaldugamer.com/images/2006_08/assassinscreed_05.jpg http://next.videogame.it/img/keyword/3500/3927/3927.T160.jpg http://media.ubi.com/ca/presse/EPK/Video%20games/Assassin%92s%20Creed/Images/OBJECTS/Blade-system.JPG

someone makes that as a saber and ill go crazy! maybe using the desann or tavion stance to give it a new look.. hmm :)

Dude that would be a sweet project for someone. assassination! humiliation!! now all we need are q3 deathmatch sounds




-Samurai-

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#9 11 years ago

Actually...it IS a Wolverine Claw project....




Ryo Thorn

Sexeh like teh gizmo

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#10 11 years ago

To get the blades to retract is quite simple actually, you swich to mele. ^_~ Otherwise he'll still be 'holding the hilt' so they won't dissapear unless you make an animation to do just that.