clone tool possibly corrupting md3 models -1 reply

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cloudflint

Go raibh grásta Dé leat

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7th January 2008

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#1 10 years ago

Hi, i am attempting to make lots of rooms all containing the same misc_model's (a chair, a table and a bed). To do this i am creating one room then using the clone tool to make lots of copies of it.

The problem I am having is that I am using "spawnflags = 2" to make the models solid however although the models all retain the flags when I look at them in GTKRadiant, when I test the map in the game many of the models had become non-solid as if they didn’t have the spawnflags set.

This is happening for many models which I am using however what is getting me is that it does not seem to be consistent. Also other keys I have set such as modelscale, angle e.t.c all function perfectly, it just seems to be the spawnflags that aren't liking the cloning.

Sometimes I can make many clones of a model and they will all function perfectly, other times I make a clone and the clone does not work correctly or I will make 5 clones and 1 or 2 will not work. occasionally I will make a clone and the clone will function perfectly but the original will not work.

I have been working around this problem by simply removing any models that don’t work and manually re-creating them however it is rather annoying. Yesterday for some reason while saving radiant crashed, when I loaded the map back up every model that had not been working right was gone!

If anyone could give any insights into how to fix or prevent this problem I would be very thankful, I make frequent backups and test the map after making changes so I can work around the problem its just irritating and slows me down. Oh, in case it matters I am using GTKRadiant 1.5.0. Thank you.




lassev

Degenerate scripter

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21st June 2004

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#2 10 years ago

Don't use the flag to make them solid. Use the system/physics_clip shader to build an approximate shape of the model out of brushes. Nobody will notice the difference ingame, but you will feel a bit more like a pro by doing that. The flag should only be used for very simple models if even for them. I have never used it, personally, for misc_models.




iswer

Mapper, Modeller, Musician

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18th April 2004

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#3 10 years ago

I don't even think it should be used on simple objects - fixing the models with clip is almost as easy and fast, and does often give a better result. I'm only using spawnflags2 on huge complex models, but those don't feel very "stable".




cloudflint

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7th January 2008

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#4 10 years ago

thankyou for your quick replies, I think ill definetly avoid using the spawnflags to make the models solid, it solves one problem and creates 10 more.