I R Scary Eyeball
16th October 2006
Since there have been some major changes to this mod, I thought it would be good idea to start a new thread to avoid any confusion. This mod was originally the Republic Commando Mod, started, but never finished, by Lionheart and his team. After restarting the mod, Expanded Banana Productions changed it from the Republic Commando mod, to the Clone Wars mod (although nothing to do with the game of the same name), a class-based multiplayer conversion, focussed on improving tactical gun fights rather than the sabre combat in base JKA. The mod features a whole range of new vehicles and weapons, along with a profile system, allowing each player to improve and unlock new classes to fight with online.
Without further stalling for time, some screenshots:
That sound fun, more people should focus on gunning rather then sabers. Hope to see more of this.
Feel free to register at our forums to give feedback or opinions of what you'd like to see be made. Clone Wars Mod
Hey guys, its looking good. And I am glad to be of assistance!
Good luck, the mod is looking great!
Yes, we would love to hear your suggestions on what you think works/doesnt work in a shooter. Also, right now there is only one active coder (me) and a very inactive skinner, if you can do either of those, we would love to have you on the team!
There really doesnt seem to be much information about it .. care for more detail?
As OaO said, it's making the game more gun-based adding weapons, tweaking them and balancing them to make it really more of a fps. There will be new maps and new vehicles, as well as new game modes(hopefully). This is all of course, as the name might suggest, to recreate the clone wars.
Deathspike;3782086There really doesnt seem to be much information about it .. care for more detail?
Ha, theres more information there then in most mod tellings/requests.
I R Scary Eyeball
16th October 2006
Planned and WiP Gamemodes:
Clone Wars Essentially like siege mode, except the classes are highly customisable. As you use a class you increase in rank, which in turn unlocks new weapons, abilities and eventually new classes. These classes are saved to a profile so you don't lose your abilities when you leave the game.
Capture The Flag CTF will now use the class system, however you will not be able to improve your classes as you can in Clonw Wars mode. Also, you have to press and hold the use button to capture the flag, rather than simply running over it. This means you will have to clear the flag of enemies first.
Domination In this game mode there are a number of flags positioned around the map. The aim of the game is control all of these "Domination Points" by pressing and holding the use button while next to them. Once you have taken control of a point, it can be used as a spawn point and will spawn vehicles and supplies for your team to use.
Dropship Both teams must defend their dropship from attack and try to destroy the enemy's dropship. The dropship can be destroyed by continual attacks from the outside, or by boarding it and destroying it's equipment. However, the shield generator on top of the dropship must be destroyed before this is possible. Dropship mode uses the same class system as CTF.
Frontline Last team standing. Both teams have equally equiped units carrying only a blaster rifle and enough ammunition to destroy a small developing country. (That sounded a lot less harsh in my head...)
Well, other mods are just very bad if they don't give information then, imho. I never really cared about mods since all of them are both unbalanced or saber-focused. This one just caught my attention because of those differences. Either way, thanks for the information, altough i still think its a bit vague.