Ok well forget the lightning, but u could create an effect that moves around and simulates cloth without having to make bones, and it would just be in a shader. THAT WAS MY ORIGINAL, FORGET THE LIGHTNING!
Wait, I understand now, you say that the engine acknowledges the dimensions of the model for the lightning to wrap around? Instead of wrapping around the players hitbox, which is just a big rectangle, it recognizes each part of the model and instead wraps around that... interesting. I think, lol I might just be talkin nonsense here.
Forget the lightning! But anayway, ive looked in effectsed, and i think it might actually work well
Mhm.. I wanted to make a sword with tassles on the pummel, but ofc thats not possible because if you were to swing it would just sort of fling through the air.
Ive ben trying 2 make it myself, but im not skilled enough with effectsed, so if some one else would try it, that would help us all
Haha, I was gonna say it was a shader but just called them both effects instead.
Is no one gonna try to make this? Plz