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thejamesman

I'm too cool to Post

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30th August 2008

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#21 12 years ago

Also, when I test my textures, They are gray and white boxes, and in the console, it says ".../textures/enterprise/*texture* has lightmap but no stage!"

I...never set a lightmap up.

I dont know what it is.

But I dont think I want one.

Haylp!




NAB622

EAT ME!

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8th October 2005

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#22 12 years ago

You don't need shaders for custom textures, you can just save the textures in a textures/mapname folder and use them from there.

They DO, however, have a few limitations.

You can ONLY save as PNG, TGA or JPG. JPG has further limitations - you can't use "progressive" or "Baseline optimized" options when you save - it MUST be "Baseline (standard)" to work.

All textures must also use a power of two for the vertical and horizontal size. Basically, you can mix and match any two of the following sizes for your image: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 Aaaaand I don't think you'll want to go any higher than that, but you CAN....if you really want to.

So you have have a 256x256 texture, a 1024x512 texture, or a 4096x4 texture.

Your lightmap stage error isn't what's causing the grid squares. That's a non-fatal error. All it means is that you'll see the texture at full brightness and a lighting compile won't affect it.

Open up a map's shader and look up the lightmap stages, and how they're used. It's not too difficult to grasp. :D Search any shader for "$lightmap" and you'll find it.

As a side note, you may find textures like "textures/mp/s_byss_basic1.jpg" useful.




thejamesman

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30th August 2008

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#23 12 years ago

Erm...Could someone send me a template?




thejamesman

I'm too cool to Post

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30th August 2008

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#24 12 years ago

Unfortunately I am very much-so full of noob.

Sorry 'bout that.

/Needs teacher.




Guest

I didn't make it!

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#25 12 years ago

One other tip. I would suggest using Photoshop or some other photo editing program to cut your screenies to at least half size... (600x480?) so that they fit nicely into the Filefront Forums Format.

(Unintentional alliteration... Hah!)




thejamesman

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#26 12 years ago

*Is lazy*




Mikouen Advanced Member

What?

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3rd September 2005

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#27 12 years ago

Templates aren't really necessary, it's a simple matter of image size.

Just ensure that your image's height and width are set to one of the numbers nab622 mentioned.

It's a basic function in all image editors except MS Paint... so if you don't have Photoshop handy, GIMP will allow you to resize the images. Even Paint.NET will, although I don't know why you'd ever want it to.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Jonny2199

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18th September 2005

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#28 12 years ago

Just in case... In MS Paint, go to Images, Attributes and change the picture size from there ;)




Mikouen Advanced Member

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#29 12 years ago

That changes canvas size, not image size. Thus it's only useful before you start working.

Said it before, will say it again. None of you should be using MS Paint for your texture work....


I don't know how, and I don't know why, but this is totally Sheep's fault.



thejamesman

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30th August 2008

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#30 12 years ago

So if a Vis compile wont work, what will?

Im telling you, this is only my second map i've ever made. The first one I made I only used light-entities. On the whole thing.

See it here

James' Inferno, Jedi Knight 3 Downloads, Jedi Knight 3 Duel