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mikenike07054

I Am The Lizard King

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19th October 2004

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#1 14 years ago

Hey, I recently was going too test my map, so i had to compile it, ive compiled maps before and they worked, but this time it read an error upon loading: Max_Patch_Planes. If any of you know what that means, or how to fix it please respond thanks....




Lil Killa

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23rd February 2004

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#2 14 years ago

your map has a patch that is too big or you have some geometry that is too complex. (too many verts for a certain mesh)




mikenike07054

I Am The Lizard King

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19th October 2004

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#3 14 years ago

Well that could be, because theres massive sand dunes, but Darth Zappa's map was bigger and had more, so why should min screw up?




Mercenary

Bounty Hunter

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26th June 2002

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#4 14 years ago

I don't know what map you're talking about but I guess he used brushes. There's a hill modifier in EasyGen you can use for the dunes but you could get compile problems if you cut down the divisions too much.




mikenike07054

I Am The Lizard King

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19th October 2004

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#5 14 years ago

Sorry, for not being clear, BDC-Racing has like a million hills, and is bigger, i only have three hills in mine




Lil Killa

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23rd February 2004

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#6 14 years ago

That map uses brushes that have only one visible face. The only thing they had to wory about was brush count.




Lil Killa

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23rd February 2004

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#7 14 years ago

ERROR: MAX_PATCH_PLANES The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points.




mikenike07054

I Am The Lizard King

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19th October 2004

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#8 14 years ago

OK, thanks alot for your help