Compiling error -1 reply

Please wait...

praviilon

I'm too cool to Post

50 XP

27th September 2007

0 Uploads

11 Posts

0 Threads

#1 8 years ago

Hey there, I am compiling a vehicle model right now, I have used Duncan's vehicle tutorial (Vehicle Importing Tutorial for JA)

I am using 3ds max 8 and =someone's= plugins for XSI export from 3ds max.

i do the model export, but whenever i run assimilate to compile GLM, i get the following error: bone "pelvis" had non-uniform scaling on frame 0

and it goes for all frames.

The vehicle has two bones (pelvis and pelvisend) and no animation, except small pelvisend rotation animation as described in Duncan's tutorial.

could anyone tell me how could i fix this?

thank you.




The_Corto

Another XSI Guy

50 XP

11th July 2010

0 Uploads

95 Posts

0 Threads

#2 8 years ago

Check that you have the decimal symbol set to "." in your regional settings.




praviilon

I'm too cool to Post

50 XP

27th September 2007

0 Uploads

11 Posts

0 Threads

#3 8 years ago

alright, i managed to fix that problem, but now i have a new one: after compiling, i view the model in modview and all tags (driver, exhaust and muzzles) are not where they are supposed to be: they are all at origin. i did weigh them too though

edit: nvm, fixed that too :)