Converting 3ds into jka -1 reply

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flyin914

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25th May 2004

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#1 14 years ago

I couldnt find a thread on this, ive got a 3ds model and want to get it into jka. what must i do to get it into there?




N3G1@

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13th March 2003

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#2 14 years ago

Export it as MD3 with these plugins: - MD3 exporter for 3dsmax 6 - MD3 exporter for both 3dsmax 4 and 5 - MD3 exporter for milkshape is already supported, so there's no need to get a plugin.

If the model is an item like a weapon or something that a player\character can wield you have to open the md3 file with md3view, then export as GLM (always with md3view...)




flyin914

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25th May 2004

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#3 14 years ago

will milkshape import a 3ds file, or must i convert it first?

do the parts of the character have to have specific names or anything like that? I know you have to with flightsim models.... Thanks!




Triplem25

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31st March 2004

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#4 14 years ago

r u sure. I've always thought you have to export as a xsi file, then use the assimilate program and convert it to glm. http://www3.sympatico.ca/psykopat/ thats the website I use, great tutorials.




N3G1@

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#5 14 years ago

You have to export as XSI if they're PLAYER MODELS. If he wants to "put them in JA" probably he meant map models...