converting animations from one saber style to another -1 reply

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Guest

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#1 11 years ago

Hi,

you all know the jump when you press ctrl + alt + mouse1 in mid style. The Jedi makes a roll in the air and attacks someone under him. If you don't know what I'm talking about, watch this movie: http://game2world.ga.funpic.de/php/jump.wmv(560kb)

Well I want to use it also in the fast style. But i dunno how to convert^^. Does someone know howto? Or does anybody know a mod which does that so I can look how the made it?




Jaden Kenobi

On Your Knees Dog!

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5th August 2005

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#2 11 years ago

Well its quite simple to save myself the trouble I quote Trauma Sensei: //done in both cgame and game (BG code) kataMove 0 - if set, player will execute this move when they press both attack buttons at the same time (see list below for valid values) lungeAtkMove 0 - if set, player will execute this move when they crouch+fwd+attack (see list below for valid values) jumpAtkUpMove 0 - if set, player will execute this move when they jump+attack (see list below for valid values) jumpAtkFwdMove 0 - if set, player will execute this move when they jump+fwd+attack (see list below for valid values) jumpAtkBackMove 0 - if set, player will execute this move when they jump+back+attack (see list below for valid values) jumpAtkRightMove 0 - if set, player will execute this move when they jump+rightattack (see list below for valid values) jumpAtkLeftMove 0 - if set, player will execute this move when they jump+left+attack (see list below for valid values) //NOTE: these "move" fields refer to saber moves that are defined in code. Set to LS_NONE to have the normal move removed, set to one of the following values to override the current move LS_NONE - Do a regular attack instead of a special move (overrides the usual special move with a normal attack) // Attacks LS_A_TL2BR LS_A_L2R LS_A_BL2TR LS_A_BR2TL LS_A_R2L LS_A_TR2BL LS_A_T2B LS_A_BACKSTAB LS_A_BACK LS_A_BACK_CR LS_ROLL_STAB LS_A_LUNGE LS_A_JUMP_T__B_ LS_A_FLIP_STAB LS_A_FLIP_SLASH LS_JUMPATTACK_DUAL LS_JUMPATTACK_ARIAL_LEFT LS_JUMPATTACK_ARIAL_RIGHT LS_JUMPATTACK_CART_LEFT LS_JUMPATTACK_CART_RIGHT LS_JUMPATTACK_STAFF_LEFT LS_JUMPATTACK_STAFF_RIGHT LS_BUTTERFLY_LEFT LS_BUTTERFLY_RIGHT LS_A_BACKFLIP_ATK LS_SPINATTACK_DUAL LS_SPINATTACK LS_LEAP_ATTACK LS_SWOOP_ATTACK_RIGHT LS_SWOOP_ATTACK_LEFT LS_TAUNTAUN_ATTACK_RIGHT LS_TAUNTAUN_ATTACK_LEFT LS_KICK_F LS_KICK_B LS_KICK_R LS_KICK_L LS_KICK_S LS_KICK_BF LS_KICK_RL LS_KICK_F_AIR LS_KICK_B_AIR LS_KICK_R_AIR LS_KICK_L_AIR LS_STABDOWN LS_STABDOWN_STAFF LS_STABDOWN_DUAL LS_DUAL_SPIN_PROTECT LS_STAFF_SOULCAL LS_A1_SPECIAL LS_A2_SPECIAL LS_A3_SPECIAL LS_UPSIDE_DOWN_ATTACK LS_PULL_ATTACK_STAB LS_PULL_ATTACK_SWING LS_SPINATTACK_ALORA LS_DUAL_FB LS_DUAL_LR LS_HILT_BASH //***these values can be specified differently for different blades (see "bladeStyle2Start" below for more info)***




Guest

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#3 11 years ago

ok thx... but in which file does this code go? somewhere in these model/players/humanoid or somethin' like that?




Jaden Kenobi

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#4 11 years ago

:p Ops, sorry forgot to say where, all you need to do is add those you want in your Lightsaber ext_data in your .sab file all your set but I think you also need to change something in game something about BG Code I think, not sure try it out and see the rest.




stellcat

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29th November 2004

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#5 11 years ago

In the .sab files. If you want good examples or just want to learn more about it. But yeah like he said. Get or read the .sab file tutorial Trauma Sensei made. You can also look at the .sab files in the Melee mod. There are several edited .sab files for refrence.




Mad Cat MkII

Sazamaphrase

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7th November 2005

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#6 11 years ago

OJP has the lunge red DFA and this the yellow DFA available for all styles