hmm, someone could use modview to try and get the translation of the missing bones and also the hierarchy in order and try to put it together in XSI. actually if anyone can find the JO skeleton for 3ds max i could probably convert it so that it works in XSI mod tools for you guys.
There is actually one contained in the jk2 SDK, but it's kinda srewed. It seems a guy known as corto has once published a fixed version, and I was hoping that maybe someone still had it around.
Two sabers aren't coded into JO; neither are staffs, so the glitched anims wouldn't be prompted to show up.
oh im such a dummy, ive been off the net for a year, me and corto talk like all the time on msn. XD ill ask him about it, he probably already has one in XSI since he switched to the full version of XSI years ago, hes the one who taught me the program. XD
Oh my god, oh my god! *holds thumbs*
Sorry for the bump, but, you know, my thumbs are starting to cramp ;). Any news from corto?
Does it look like there's any news? :uhm:
I don't know how, and I don't know why, but this is totally Sheep's fault.
No, but could've been that minilogoguy's forgotten about it, couldn't it? He has had more recent posts, and since he "and corto talk like all the time on msn", that's what I thought is most likely. I hope you don't feel harassed, minilogoguy, but I'd appreciate it a lot if you could drop a little post. You've got me hanging there for a week. Well, thanx in any case.
the only one he has is the one for JA, i did kinda forget about this thread though. =p
Ah, bummer. But thanx a lot for asking - very much appreciated. Hah, Mikouen, see? There's the news! ;)