Converting JO models to JA -1 reply

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Techno

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7th June 2004

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#1 14 years ago

I'm want to convert custom models made for JO to work 100% in JA. Is this posible? I can fix the sound by editing the sound.cfg file, but when it comes to fixing the bad animation with the dual sabers taunt or special moves i can't find where to fix that! i read somewhere that you have to add joints in the glm file using 3ds max. but no more detail then that. Can i use Milkshape 3D? Is there an easier way buy editing the .skin file? If the ONLY way to fix this problem is by adding joints, can i get more detailed help on doing that? If there is another post with this answer, sorry, i didn't see it (please post with a link if that's the case)

PLEASE HELP! :bows:




N3G1@

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#2 14 years ago

You posted this twice, anyways all you have to do is to import the model with 3dsmax and re-WEIGHT it with the JA skeleton, then export as XSI and compile with carcass and assimilate. I'm not sure if you can use milkshape too... Surely you can't export as XSI with milkshape, so at last 3dsmax it's necessary for at least its "exporting" function. 3dsmax and Softimage are the two only good XSI exporting softwares... (I don't remember if Maya can export as XSI too...:uhm: )




Techno

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#3 14 years ago

Sorry about the double posting. I ment to post in this board not the JK2 outcast forum. tried to delete it the other one:p i'll try it out in 3ds max, brb...:cya:




Techno

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#4 14 years ago

ok.....:confused:

i'm asuming i have to re-weight the model.glm file in 3dsmax? To start out do i need a plugin to open the glm files or can it be done through 3dsmax? Is there a tutorial on re-weighting, or is it pretty easy? please forgive my noobness! (put me infront of photoshop and quark and i'll rock you're world, but i don't know anything about 3d software) :uhm:




N3G1@

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#5 14 years ago

NP, everyone is a n00b at least once in his\her whole life. However: - Here you can find a plugin to import JK2 (not JKA) GLM files. Choose the right one depending on your 3dsmax version. - About re-weighting, well, you can look at the 3dsmax user reference as I did, or you can even look at psyk0sith's tutorial. And BTW, it's not too difficult. It's just a "try & learn" question. And you need to be patient too.




Techno

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#6 14 years ago

ah...thank you very much N3G1@ ... now i am looking at the model......

OH....MY....GOD :uhoh: I'm not in Kansas any more! I went through the tutorial "psyk0sith's tutorial". :eek: (very good tut, but there's A LOT of info, and i think it just all went over my head) I feel like I have to start from scratch to figure this all out. I'll keep playing. I thought I might ask if anyone is willing to join my Team Speak server and posibly walk me through the steps to reweighting and exporting etc.??? If you're willing, private message me here, and i'll reply with the TS server IP addy. P.S. again thank you for your help N3G1@ :)