Creating bones -1 reply

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jlytle1234

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#1 14 years ago

im editing a luke in 3d studio max 5. im pretty much self teaching my way through it. all i wanted to do was add a hip coat. ive done that and now i need to put bones back into the model. can anyone tell me in simple terms how to apply the mesh to a skeleton?




tFighterPilot

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#2 14 years ago

Apply the mesh a skin modifier.

There's a tutorial about it, read it.




jlytle1234

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#3 14 years ago

where is the tutorial?




tFighterPilot

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#4 14 years ago

With the software




jlytle1234

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#5 14 years ago

the tutorials are no good because their complex. i found a file online that has the bones for jk3 tagged and weighted. but when i choose to merge it with my skin it appears huge. so i shrink it to fit the skin. export the file as an md3 and convert it to a glm. then i tried to view it in modview and the file causes modview to error...what have i done wrong.




tFighterPilot

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#6 14 years ago

You're doing EVERYTHING wrong. You are to export to xsi and then compile it using Assimilate (it's there for a reason for crying out loud)




jlytle1234

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#7 14 years ago

how do i get it into assimilate when its not a car file




tFighterPilot

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#8 14 years ago

File\add file and choose _humanoid.gla

First you need to put the model's root.xsi inside the _humanoid folder.




jlytle1234

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#9 14 years ago

im getting code 12 errors...you think its because im not lining up the skin on the skeleton right?...btw youve been most helpful




tFighterPilot

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#10 14 years ago

People who have actually done it before would be more helpful ;)

http://www.lucasforums.com/forumdisplay.php?s=&forumid=535




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