hi. just wanted to ask if someone could tell me how to make a cutscene? only theres 1 problem: im using a mac. could that stop me from making a cutscene?
also, would someone mind compilling the map at this url for me and telling me where to get it? i still haven't managed to get my version of gtkradiant to compile. thanks : mymapjk3version.map - FileFront.com
There are two kinds of cutscenes in JA: The actual prerendered cutscenes, which are made in a third party gci program and then turned into roqs using an executable suitable for the conversion (either third party or by Raven), and cinematics, which are run by the game engine and generally speaking encompass all the cutscenes, which include NPCs from the game, and maybe a few other simple ones.
That being said, the two types are vastly different. The actual cutscenes require you to know some totally unrelated cgi program, like Max, for example, whereas the cinematics require knowledge of mapping and scripting.
And I have no idea whether using a mac will stop you. But you can judge that by yourself after reading that explanation.
The answer is no, using a Mac will not stop you. I have been a devoted Mac user for years, and it has never been a problem for me. The only warning I can give is that the Mac version of Radiant can be a tiny bit screwy sometimes. Other than that, with some basic coding knowledge, you should be fine.
ok, with that asked, how do you actually make them? do i need some other app or just radiant, cos my version can't compile for some reason.
In the tutorial sticky at the top of this forum, there's a header called scripting. In it, there's Kengo's scripting tutorials. These contain some good beginner cutscene tutorials. This includes the tools needed.
Also, what messages do you get during compilations?
ok. well, when i try to compile my map i get a message that says: "writing the compile script to '/Users/username.radiant/1.4.0/qe3bsp.sh' The build output will be saved in '/Users/username.radiant/1.4.0/junk.txt'" also if i try doing a final .bsp it comes up with something saying:failed to get a listening socket on port 39000 try running with bsp monitoring disabled if you cant fix this. if i disable it then i get the first problem.
could it be that the program that works with radiant, i think its called q3map2? that isnt working on my computor?
also, the link in kengos tutorial to download behavED isn't working and i need something like behavED for a mac. any ideas?
If you don't have it already, you can get the latest PPC/intel version of MacRadiant at http://www.redsaurus.net/gtkrwiki/index.php/Downloads#Updated_GtkRadiant_1.4_.28with_intel_support.29 . Inside the dmg, you'll find a folder called "Goodies" - drag the q3map2GUI inside into your Applications folder or some other folder, double click to launch it and you can compile your maps through that.
As for BehavED on mac, there's no way to run BehavED, but it's just about possible to run the script compiler if you edit the scripts in a text editor - I put up a brief guide some time ago, you can find it at http://www.redsaurus.net/gtkradiant/viewtopic.php?t=579&start=6 (first post only).
ajcrow;3689594ok. well, when i try to compile my map i get a message that says: "writing the compile script to '/Users/username.radiant/1.4.0/qe3bsp.sh' The build output will be saved in '/Users/username.radiant/1.4.0/junk.txt'" also if i try doing a final .bsp it comes up with something saying:failed to get a listening socket on port 39000 try running with bsp monitoring disabled if you cant fix this. if i disable it then i get the first problem.
I learned the hard way that a firewall can mess with Radiant. Why? It uses network ports. Since it does this, it can be blocked by a firewall so it can't get a listening socket. I don't know why it does this, but it does so you may have to check your firewall.
thanks you guys, ill try your advice and see if things work better.
garh!!! stupid radiant still wont compile. i lowered all the firewall sto compile and it stil says it will be saved to "junk.txt" i tried downloading the powerpc and intel version and looking in the "goodies" folder too, but the q3map2GUI just wouldn't compile it. the intel version kept crahing and the ppc version just sat there for 45 mins soing nothing. why???:(