CSG Subtract error -1 reply

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Kaito

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16th January 2007

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#1 10 years ago

I made a cylinder using GTK 1.5 RC1, and when i tried to use CSG subtract through a wall, it crashes on me. it never used to do that.

Any ideas?




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#2 10 years ago

s*%$ happens. like the bumper sticker says. Its just that your asking it to do something it cant handle, or its throwing an exception for some reason. Also, RC1 isnt quite as stable as the one on the main page of www.qeradiant.com. How many sides does said cylinder have and how many brushes is the cylinder intersecting? Ive had radiant crash when I tried to do basically the same thing, but this was a sphere into a cylinder, to quickly remove large sections to make a slightly jagged appearance. The first one crashed it. Both were single brushes.




Kaito

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16th January 2007

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#3 10 years ago

Apparently, i do have the stable version I found the problem: it doesn't like to do it with Caulk




iswer

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18th April 2004

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#4 10 years ago

Good you got it working, but don't use the CSG Substract too often. It easily mess things up ;)




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#5 10 years ago

if your careful, it wont. But, then again...unless your 90% sure of your judgement with it, dont use it at all...




Kaito

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#6 10 years ago

Im using it to make a circular hole in the wall Good enough reason? or is there an easier way to do it?




Isla Kamamee

Awkward? You bet!

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#7 10 years ago

depends. How many sides?




Kaito

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#8 10 years ago

32 sides: I use the polygon tool




The One and Only

I R Scary Eyeball

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29th January 2004

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#9 10 years ago

32?! Try splitting the wall and the prism into separate brushes first, and doing them one by one. It puts less of a strain on your system.




iswer

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#10 10 years ago

32 is too many. Use 14 max, I'd say.