CSG subtracting an endcap -1 reply

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Mhistava

Goochie

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15th November 2003

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#1 14 years ago

Probably an easy question for most of you, but is there a way to CSG subtract a brush to but a hole into an endcap?




Fire-Storm

Mapper & Clan Leader of JKNR

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12th October 2003

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#2 14 years ago

Not that i know of... ad far as i know CSG subtrarct won't affect patch meshes and i don't think anything alse can either. (like i said i can not be guarentied that there is no way but i have never found one)




Mhistava

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15th November 2003

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#3 14 years ago

Allright I'll just build around it, thanks. Btw, stargate rocks muahaha




Zero_final

I'm a VERY good skinner :D

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7th February 2004

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#4 14 years ago

CGS subtract is [size=1000][color=red]EVIL!!!![/size][/color]

dont use it under and circumstance!!!




moberemk

Just a guy who likes to help.

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1st December 2003

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#5 14 years ago

Yeah, use the clipper.




Mhistava

Goochie

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15th November 2003

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#6 14 years ago

Sometimes it's just easier, especially since radiant makes it so easy to blend textures now on different brushes.




Evil_Jedi

Mapper, Skinner, Noob Scripter

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20th June 2003

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#7 14 years ago

How can you use the clipper on a curve anyway? It never works for me. And what about making the curve have texture on both sides?




GothiX

No Time to Cry

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18th September 2003

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#8 14 years ago

First things first: No, CSG substract is very able to screw uo an entire map file, resulting in you having to start over. Never touch it, ever.

You can't clip curves, vertex manipulation = win. Asn for twosided textures; select the curve, clone it, place the clone at the exact same place as the original, and hit Ctrl+i.




Evil_Jedi

Mapper, Skinner, Noob Scripter

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20th June 2003

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#9 14 years ago

I thought so.... Oh well... thanks anyway.