How do you apply a texture to a bevel without having it look extremely bad due to stretching? Whenever i select a brush, i doesnt highlight it in the 3D view
Use the surface inspector...
Ive tried, it doesnt have any effect on it. And without the 3d view highligh of the plane, i cant tell if I got the plane or not
look at richdiesal's tutorial, I'm pretty sure I saw something about this on there... Think it was entitled: Texturing Tricks Or something like that
Select the patch, use Shift+N to bring up the surface inspector. As for the highlighting; press J a few times.
GothiX - I can bring up the surface inspector with S, but nothing I do in there affects the texture on the curve. Ive tried selecting the faces and the whole bevel, but it still doesnt work. I remember back when I was mapping for outcast that the surface inspector had specific buttons for the curve brushes. Either that was in Qeradiant (Im using Gtkradiant now) or they removed those buttons in the newer version. Evil Jedi - Ive read that and the buttons he describes in there arent in the surface inpector
jimbobbobGothiX - I can bring up the surface inspector with S, but nothing I do in there affects the texture on the curve. Ive tried selecting the faces and the whole bevel, but it still doesnt work. I remember back when I was mapping for outcast that the surface inspector had specific buttons for the curve brushes. Either that was in Qeradiant (Im using Gtkradiant now) or they removed those buttons in the newer version. Evil Jedi - Ive read that and the buttons he describes in there arent in the surface inpector
He told you to use shift+s for a reason you know ;) EDIT:: In case you still don't undestand.... s opens the surface inspector for brushes... shift=s opens the patch (curve) inspector....
I never knew that...