Curves and textures -1 reply

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SocomPsycho

I dislike spam

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20th January 2004

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#1 14 years ago

I've had some problems with curves and the textures i try to put on them. I've noticed that it changes the look of the texture and it just doesn't look right. Is there a way to stop the effect? Sorry if i sound like a n00b but i am pretty much. Any help would be great.




SentryFodder

Siege/Asteroids mod fan.

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31st October 2003

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#2 14 years ago

Yeah, I have that problem too. I still haven't found a way to resize textures on curves, which can be extremely annoying. There's probably a tutorial for this somewhere out there... But I'm lazy :)




TK 409er

Elementary, Mr. Watson.

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29th November 2003

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#3 14 years ago

shift + s with the patch selected

and try using search




Evil_Jedi

Mapper, Skinner, Noob Scripter

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20th June 2003

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#4 14 years ago

shift+s is the surface inspector for curves. To get it right, just click Natural, it will be fine then.




lassev

Degenerate scripter

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21st June 2004

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#5 14 years ago

You should also note that the shape of the curve has a considerable effect of the texture fitting, when you use the patch surface inspector (shift+s). This is especially true for more complex patches meshes made by merging bevels, and possibly cones. One way to avoid this or take advantage of it, is to deform your patch purposefully, then try to fit the texture, and then returning the patch to the needed final shape (by vertex editing). The result of different compared to the one you would get by trying to fit the texture on the final shape right away. Generally, you will get far better fitting, when the curve shape is as close as possible to flat, and not bent in a complicated manner (whether the beding is a result of merging or not). However, it's often impossible to fit detailed texturing on complicated, merged patches meshes.




SocomPsycho

I dislike spam

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20th January 2004

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#6 14 years ago

Thanks for the help fellas. I'll give it a try.