custom animations in Lugormod -1 reply

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Guest

I didn't make it!

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#1 10 years ago

example, Telekinesis, Walking animations, ect. Sometimes they work and sometimes they don't. Is there some kind of surefire way that you can get animations in Lugormod without them all fudging up and not working at all?




Erstok

Anonymous

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18th September 2008

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#2 10 years ago

Ask or talk to the mod creator about any animation issues you might encounter in the mod.

Less these are custom stances added to the mod then you will have to talk to the people who made them.




Guest

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#3 10 years ago

Robo and Phred are very hard to get ahold of......anyone here with sufficient Lugor experience to help with it?




minilogoguy18

kitty dances for rep!

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4th September 2004

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#4 10 years ago

robo and phred are the same person. XD if theyre custom animations made by someone then you probably wont be able to use them while alot of the emote commands contain animations that are in the JA+ client plugin so download that. i think there is also a lugormod client plugin.




CrashmanX

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5th March 2007

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#5 10 years ago

Can I suggest Uploading your custom anims to the server you play on? cause that seems to help... alot.... especially with things like sabers and Custom Classes (Secondary question anyone know when Tech Will be done?)




minilogoguy18

kitty dances for rep!

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#6 10 years ago

no, uploading custom assets to a server will just keep people who dont have them from joining. whenever you make new animations you have to merge them with the existing _humanoid.gla creating a new file. i mean, it MIGHT work ONLY if your replacing animations rather than making completely new ones since repalcing will keep the names your overwriting so people who dont have them will just see the base JA ones.