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erfg1

Slightly cooler than a n00b

50 XP

14th January 2004

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#1 12 years ago

itemDef { name skull text "skull" type 1 style 2 rect 2 64 124 30 textalign ITEM_ALIGN_CENTER textalignx 62 textaligny 0 font 2 textscale 1 forecolor 0.2 0.2 1 1 cvar "ui_clanicon" cvarTest "ui_about_gametype" showCvar { "0" } visible 1 action { play "sound/interface/button1.wav" ; exec "cmd clanicon skull" ; } } it sets c_clanicon for blank... how do I set it for something specific. Apparently you can't set it by text, and I dont want to fill in a field (like name). Anyone know how to set a cvar for something specific, or a value.