cutting up patches -1 reply

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heath1992

A well-oiled toaster oven

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26th January 2007

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#1 11 years ago

Is there any way to cut up patches when your mapping? kinda like how you clip a brush :confused:




Guest

I didn't make it!

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#2 11 years ago

If you want to make like that you have to make several end caps and bevels.




heath1992

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26th January 2007

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#3 11 years ago

you see, I made a complicated patch for my terrain, but I realized that I need to have the player go through the patch to go underground. I would rather have to cut up my patch and delete a small section in the middle of it than any other method. Is this possible, and if, how?




The One and Only

I R Scary Eyeball

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29th January 2004

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#4 11 years ago

Patches for terrain = bad, I've found it's very likely to get all kinds of clipping errors, that could just be me though. As for your question, you could of course just move the points (damn, what are they called?) of the patch and fill the gap with regular brushwork.




heath1992

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26th January 2007

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#5 11 years ago

What else can you use for terrain?




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#6 11 years ago

easygen, or make the triangle matrix yourself in GTK, and theyre called lattice CVs, the One and Only. These are basically NURBS but toned down a LOT.




heath1992

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26th January 2007

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#7 11 years ago

How would one go about making a triangle matrix?




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#8 11 years ago

make a square brush, cut it in half diagonally, select the whole thing and clone it a bunch of times, moving them so they dont overlap, like a big grid, then when you have the number you want, you can use the vertex manipulation tool to raise it and lower it. The other way ppl use is to make a row, and manip the rows as they go, copy, reposition, manipulate repeat.




heath1992

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26th January 2007

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#9 11 years ago

Thank you so much!




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#10 11 years ago

Your welcome ^.=.^ ...Yeah, the link posted in the EasyGen thread u created, that leads to the tutorial to Dotproduct 2 blending and fading. They explain quad and tri soups there better. Go read through those tutorials, too. But dont get in above your head with the shaders and stuff, its complicated. ;) PS, is that it, or do you need to have the fading and stuff explained? I think I can do it without confuzing you too much...then again I could be wrong....