Is there any way to cut up patches when your mapping? kinda like how you clip a brush :confused:
I didn't make it!
If you want to make like that you have to make several end caps and bevels.
you see, I made a complicated patch for my terrain, but I realized that I need to have the player go through the patch to go underground. I would rather have to cut up my patch and delete a small section in the middle of it than any other method. Is this possible, and if, how?
I R Scary Eyeball
16th October 2006
Patches for terrain = bad, I've found it's very likely to get all kinds of clipping errors, that could just be me though. As for your question, you could of course just move the points (damn, what are they called?) of the patch and fill the gap with regular brushwork.
What else can you use for terrain?
easygen, or make the triangle matrix yourself in GTK, and theyre called lattice CVs, the One and Only. These are basically NURBS but toned down a LOT.
How would one go about making a triangle matrix?
make a square brush, cut it in half diagonally, select the whole thing and clone it a bunch of times, moving them so they dont overlap, like a big grid, then when you have the number you want, you can use the vertex manipulation tool to raise it and lower it. The other way ppl use is to make a row, and manip the rows as they go, copy, reposition, manipulate repeat.
Thank you so much!
Your welcome ^.=.^ ...Yeah, the link posted in the EasyGen thread u created, that leads to the tutorial to Dotproduct 2 blending and fading. They explain quad and tri soups there better. Go read through those tutorials, too. But dont get in above your head with the shaders and stuff, its complicated. ;) PS, is that it, or do you need to have the fading and stuff explained? I think I can do it without confuzing you too much...then again I could be wrong....