Difference Between GtkRadiant 1.4 and 1.5 -1 reply

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editor obi-wan

Beware the squared-chined jedi

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#1 12 years ago

I'm personally running with GtkRadiant 1.5 at the moment, yet I've heard that a lot of people still prefer the 1.4 version. I was wondering why. What differences are there between the two versions? Apart from a few minor aesthetic changes, I've only noticed the absence of the thicken option for curves in 1.5 (and I'm not sure why it was omitted, actually.)

Are there any major advantages/disadvantages of using 1.5 instead of 1.4 I should be aware of?




Mikouen VIP Member

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#2 12 years ago

1.5.0 is generally more intuitive than 1.4.0, has a much cleaner interface, and doesn't stall as much when loadng up new menus. However, on the flip side, it relies more heavily on keyboard shortcuts than 1.4.0 due to having less toolbars.

It's more powerful in that it's much harder to crash or slow down than 1.4.0.

Several errors which popped up in maps created in 1.4.0 are no longer present in maps created with 1.5.0. The most annoying error which has been fixed is degenerate planes; y'know, the one that prevented compiles and could only be fixed by isolating the defective elements, deleting and rebuilding them. It's almost impossible to get that in 1.5.0 unless you set out to intentionally create degenerate planes.

1.5.0 has a translate tool, which 1.4.0 lacked. The translate tool allows for extra precision over the old drag method.

1.5.0 is a modular editor, as opposed to 1.4.0 being unified. It doesn't come with all the gamepacks, which are instead offered seperately. Advantages of this are smaller download, less hard drive space, and it's also one possible explanation for why it's a more powerful and stable editor. Of course, the gamepacks are optional and in no way required.

The above factor also explains why 1.5.0 has support for a lot more games in one editor, whereas with 1.4.0 you need several different editors to get the same level of support.

The most current build of 1.5.0 is actually more stable than the 1.4.0 release.

1.5.0 has greater plugin compatibility, but 1.4.0 has many more plugins available than 1.5.0.

That's just a summary of the points supporting 1.5.0 from the last debates which I can call into memory, and shows the major differences between the two.

Points in favour of 1.4.0 are that it's slightly faster, consumes less RAM, and comes with all the gamepacks pre-installed.


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#3 12 years ago

whats GTKradiant?




Ayala

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#4 12 years ago

One benefit that I found to 1.4 is that most of the tutorials were either written for or can easily be followed if you're using 1.4. I personally had a greater difficulty in trying to follow tutorials when using 1.5, especially if since I had zero experience in mapping, but that could have been just me.




Kaito

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#5 12 years ago

well, it depends on what version of GTKRadiant 1.5 ur using. Im using RC1, and i love it. But the main reason i used 1.5 in the first place was cuz 1.4 didn't work for me. Im currently making a Video explaining how to use RC1.

And Arc9, GTKRadiant is a Mapping tool




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#6 12 years ago
AyalaOne benefit that I found to 1.4 is that most of the tutorials were either written for or can easily be followed if you're using 1.4. I personally had a greater difficulty in trying to follow tutorials when using 1.5, especially if since I had zero experience in mapping, but that could have been just me.

It gets a lot easier if you use the keyboard shortcuts, as 1.4.0 and 1.5.0 use the exact same shortcuts for their features. That's probably the main reason I never got confuzzled by it - even with 1.4.0, I learned the keyboard shortcuts rather than using the icons, menus and toolbars.

Also, a wise user reads the included documentation before reading tutorials, so if people are having trouble with GtkRadiant or any other program(s), my advice is to do exactly that. Too many people think the manual just involves useless junk that'll be obvious enough anyway, but in truth, quite a lot of what the manual covers isn't so obvious and is really useful info. Next time you're in Radiant, give F1 a tap and you'll see what I mean.


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Penguin_Unit

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#7 12 years ago

I find 1.5 much easier in some ways, but I actually use 1.3 for my work mostly. 1.5 has a tendency to have the movement keys freeze up sometimes, and it doesn't have a height tool for when I need it. Manually doing height adjustment is very, very bad and takes up needless time when I have to make something equal to an adjacent object or brush that is equal in height.




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#8 12 years ago
Penguin UnitI actually use 1.3 for my work mostly.

Oh good God, you're the bravest individual I've ever known. :uhoh:


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Isla Kamamee

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#9 12 years ago

O.O wow, i have to agree with Kouen on that one. Finally found and tried it, well, not to insult, but...wow, just wow. I use 1.5 for everything then use 1.4 or a frontend to compile, cause 1.5 gives the junk.txt error, and cant compile anything better than a test META. I dont like the interface in 1.4. And just like good 3d modeling programs, learning the keyboard shortcuts makes EVERYTHING go sooo much faster. (thank god for the shelves in maya...)




Ayala

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#10 12 years ago

Kouen;3824908It gets a lot easier if you use the keyboard shortcuts, as 1.4.0 and 1.5.0 use the exact same shortcuts for their features. That's probably the main reason I never got confuzzled by it - even with 1.4.0, I learned the keyboard shortcuts rather than using the icons, menus and toolbars.

Also, a wise user reads the included documentation before reading tutorials, so if people are having trouble with GtkRadiant or any other program(s), my advice is to do exactly that. Too many people think the manual just involves useless junk that'll be obvious enough anyway, but in truth, quite a lot of what the manual covers isn't so obvious and is really useful info. Next time you're in Radiant, give F1 a tap and you'll see what I mean.

There's no doubt the manual is useful and so are the keyboard shortcuts. I was just pointing out one difference between 1.4 and 1.5. Reading the manual does not really explain how to "build" a map as the tutorials to IMHO. If you've never done any modding before, I would say the manual is not as informative as a tutorial such as Rich Diesal's, which starts you with the basics and helps you build a map from the ground up. The manual just doesn't do it in an easy to understand manner as the tutorials do. If you can read the manuals and get right into it easily, great for you and I would tell someone that I think using either 1.4 or 1.5 just comes down to a personal preference. I don't think there are major differences that make one better than the other in most cases.