Disabling Spawn Points -1 reply

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Scythus

Jedi Knight

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8th February 2004

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#1 13 years ago

Hey I was wondering if it was possible to disable/re-enable spawn points via a trigger of some kind (multiplayer). Any help would be cool, Scy




Kessno

The Internet ends at GF

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21st April 2005

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#2 13 years ago

What do you mean by (disable/re-enable spawn points)? Are you making a MP map?




Skateboard Freak

I am TWISTED!

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8th December 2004

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#3 13 years ago

Just attach an spawn point to trigger! It realy simple and is used in siege maps!




Scythus

Jedi Knight

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8th February 2004

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#4 13 years ago
Skatebord FreakJust attach an spawn point to trigger! It realy simple and is used in siege maps!

Awesome, thanks alot for the help! Scy




Scythus

Jedi Knight

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8th February 2004

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#5 13 years ago

Another question, is it possible to get this to work in a TFFA map, or is it just siege maps this is possible in?




Skateboard Freak

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8th December 2004

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#6 13 years ago

Yes its possible, in fact one of my maps has it and its CTF and TFFA.




Scythus

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8th February 2004

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#7 13 years ago

And you use Info_player_start_red/blue for this, or the siege spawn points? I would have thought the red/blue ones, but i'm not sure. Sorry for all the questions :P. Scy




Pb2Au

Droolworthy

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4th October 2004

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#8 13 years ago

It will work on any spawn, just make sure one is open for use when the map is first loaded or you get the "Error, spawn point not found" message.




there's_a_code_in_my_name

Death Is The Game Over Of Life

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21st February 2005

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#9 13 years ago

Dont be sorry about asking questions, Isnt thta wat the forums are about btw sorry but i only just got in to mapping and cant make enything




Skateboard Freak

I am TWISTED!

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8th December 2004

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#10 13 years ago

Like i said it will work on all tipes of spawn points, even Sp's Info_player_start\ Yeah don'r worry bout asking q's ( i wish there were this much help when i needed it):




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