Dismember of the Stormtrooper -1 reply

Please wait...

minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#21 10 years ago

i said it could be ONE of the problems, and itd be a good place to start, if thats not it and the .skin file is correct then the cap mesh itself (yes its a separate mesh consisting of a few polys) is missing UV info and itll have to be mapped and re-exported.




NAB622

EAT ME!

50 XP

8th October 2005

0 Uploads

6,921 Posts

0 Threads

#22 10 years ago
N-7;4806400I say the console doesn't help at all with this problem. Prove me wrong (instead of getting all worked up and posting smartass remarks).

Prove you wrong? No, no no...you have to prove yourself correct. So far, though, you have presented one solution, and after you tested it, you said it didn't work.

I think minilogoguy's agitated because you have completely ignored his advice and tried to discredit it instead. You do realize that he's a modeler, right? I mean, common sense would say he probably knows what he's talking about.




Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#23 10 years ago
jk3editor;4806523[COLOR=Navy]Okay, I think I won't to be able to fix it, but that looks ugly, when you cut the stormtrooper, and there aren't any blood in his body, only one kilo concrete...I don't understand, the creators of the game didn't see this error?:eek:[/COLOR]

Don't sound so surprised. There are a lot of errors they "didn't see." Just look around. =p




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#24 10 years ago

Thing is, they set the dismember probabilities at the waist and neck to 0, so with the normal settings (i.e. g_dismemberprobabilites=1 and g_sabermorerealistic=0) this defect can't be observed. They should have known g_sabermorerealistic would become one of the more popular cheat codes (just as g_saberrealisticcombat in jk2).

And NAB622, I wasn't trying to discredit anyone or anything, what makes you think that? I just made a guess after comparing the cap entries from the stromtrooper skin file with those of another (I was just too lazy at that time to try it out myself).




NAB622

EAT ME!

50 XP

8th October 2005

0 Uploads

6,921 Posts

0 Threads

#25 10 years ago
N-7;4807067And NAB622, I wasn't trying to discredit anyone or anything, what makes you think that?[/quote]You restated something miniligoguy had already made clear, and you even recommended giving up and trying something else, even though he was still giving advice. [quote=N-7;4806400]I say the console doesn't help at all with this problem.

It does help. It's a good place to start, because it eliminates the simpler possibilities. In this case it may not help, but it greatly narrows the problem down.

Don't mind me, though, I've been surviving on an energy drink today. :yawn: Hope I didn't come across too rude, because it wasn't meant that way.




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#26 10 years ago

[COLOR=Navy]- Yes, I saw a lot of error in it too, but it's TOO ugly:hitit: - I can't make UV map, or model, that's my problem too... -I don't use in my MOD codes to make realistic combat, I just wrote from 0 to 100 these: dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100[/COLOR]

[COLOR=Navy]I did it, because I didn't would like to you can cut the all of the NPCs, only what I wanted[/COLOR][COLOR=Navy]:D[/COLOR]




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#27 10 years ago
NAB622;4807347You restated something miniligoguy had already made clear, and you even recommended giving up and trying something else, even though he was still giving advice.

Sorry, but I didn't restate anything. I was just trying to solve the problem when everyone else was philosophizing about the console. See, when I posted my first suggestion I already knew that the skin file was missing the line that paints the cap in question (hips_cap_torso_off). Let's assume for a sec the model was actually correctly set up and the skin file was to blame, wouldn't then what I suggested be the exact way to fix it? (And BTW, the console doesn't report anything in such a case of a missing line in the skin file; so much for your "surefire way to see what's wrong").




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#28 10 years ago

the only thing that could be wrong in the skin file is if theres a spelling error but usually when a mesh is a blotchy mix of white, grays and black its because theres no UV information, the model would need to be recompiled to fix this SMALL little thing.




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#29 10 years ago

Maybe HapSlash fixed this issue in his stromtrooper model, IDK. Worth a try, I guess.

BTW, sorry minilogoguy, I really didn't mean to offend you.




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#30 10 years ago

Seems he did:

Other than the cosmetic changes I also noticed that not all of the body sections had caps on them, with this model I've added them all in.

Link: Haps Trooper