Crazy Coding SP Guy...
27th December 2002
A while ago, while i was still playing the SP mode, and having fun making my own mod for it, I had made a mistake in the configuration of the NPCs, for effect with dismemberment. All the mods and other hints, tips, and tricks didn't seem to increase dismemberment, for as I had it with jk2, pretty much if someone died at the end of a lightsaber they lost a limb in the process.
I achieved this with c-var as well as NPC hacking, and achieved a glorious end. However, when confronting Rosh at the end of the Vjun mission a very amusing thing happened. Naturally I went in with absorb on, and took out the two dorks that power him up, and managed to kill one before rosh really pissed me off. (i like playing the sith...*cheezygrin*). Anyway, with a quick and merry flick of my saber, I dealt a "fatal" blow, that would have killed him, but since the appropriate conditions had not been met he was rejuvenated by the other force dude.
This is the amusing thing: His right hand, and subsequently his saber, were missing, because my would-be "fatal" blow had been interpreted by the 100% factors in his NPC script, that he was dead, and thus animated the loss of the limb. For the next several moments I took minor pleasure torturing him, as he tried to attack me with bloody stump.
However, this got me to thinking about the nature of dismemberment, and the game system. Would it even be possible to look into, modifying the game so that certain limbs can be cut off without "killing" them, thus adding a little more realism to the game play?
Jaeden "Sifo Dyas" al'Raec Ruiner
19th May 2005
JaedenRuiner For the next several moments I took minor pleasure torturing him, as he tried to attack me with bloody stump.
LOL! Nice i wanna do that :P is it possible that maybe you could delete the the saber arm's dismemberment animation? i think its possible, or set it to a different area?? idk, but when you're done splz support it i like blood mods :D