Don't hit me. Please. -1 reply

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Botdra Lar'les

Master FUFer

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27th May 2007

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#1 10 years ago

Don't hit me for asking this, but has anyone ever thought about re-doing the textures, models, maps, whatever in JA to make them better?

Just an idea.

Yes yes I know "It would take too long n00b lolz dats just bull who the @$#% would do that $h*+???"

But it's just a question.




Master Ridley

Supreme Commander Space Pirate

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23rd April 2004

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#2 10 years ago

That's been happening with the models and skins for a long time now. I already have a better stormtrooper, better Luke, better Boba Fett, better Kyle, better Rosh, ect.

I think that some maps do need improvement however.




Mikouen VIP Member

What?

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4th September 2005

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#3 10 years ago

Why bother buying a green Camaro and spraying it silver, when you could just buy a silver one for the exact same price?

What's done is done, and the only way you can really improve Jedi Academy, is by rebuilding it from the ground up. Any improvements you could possibly make to the game as it is, would be too small to really make a difference. As low-quality as baseJKA's resources are, they're not that far from the limit of iD Tech 3's full potential. Like... 1997 just called. It wants it's video game back.

JA just felt like an excuse to sell the same game twice, and bringing in Jaden Korr really just felt like a device to lure people in to the Expanded Universe, in the hopes they'd just buy anything and everything with the Star Wars logo on it.

Y'all may as well just wait for the iD Tech 4 source code to be released, then drop Jedi Academy and run over to that. You'll be able to do infinitely more with it than you can with this old fogey.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Omegasigma

Mapper and concept artist

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16th March 2006

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#4 10 years ago

kouens right in that reguard, i've been doing bench tests for this engine, eg lighting, effects etc, technicly speaking the engine has very poor memory management and doesn;t run optimized when its has to work under strees its prone to crashes, another example is the mod i'm still working on, i've had to use several N64 style special effects to keep the frame rate decent for playing.




CrashmanX

lol, I have my own Status

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5th March 2007

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#5 10 years ago

lol i would like to see a better quality version acually cause i have 2 computers that can run the SUPER high quality type so i wouldnt be opposed to it also Ridley can i have ur improved versions or can you send me some links cause i would like to see them




Omegasigma

Mapper and concept artist

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16th March 2006

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#6 10 years ago

i'd not be apposed to it, its a pity the engine itself can't just be upgraded but have the same support as it does now with some added to it.




Guest

I didn't make it!

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#7 10 years ago

The JKA engine is getting old. The reasons I like it, are because out of all of my games, it runs the fastest, it it is so moddable, has the best graphics, and is built on the same game engine as Q3, my first shooter game. No other game I have runs as smoothly or has the same graphics quality as JKA.




DniFan

Slightly cooler than a n00b

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27th September 2005

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#8 10 years ago

Ah. But one could recreate the engine. Providing the syscalls etc for the game, cgame, and ui dll.

*note to self: recreate quake 3 engine*




Anson992

Master Jedi

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15th October 2005

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#9 10 years ago

seancsnm, you must not have a large game library, or an okay gaming computer.

Any rig built after about 2003 can run this game on full, so long as thy have enough ram. But some games that have way better graphics, and can run fast on alright computers are like UT2004. Much better in graphics.

Firstly, if you are going to recreate the engine for this game, you might as well not, say you did, get a job in gaming, and make a better game. That would be worth it. Anything other than the bit of modding this game gets now isn't worth it. Why spend 20 years on an outdated game, making it better, when you could just make a game, get PAID, and the like? Yeah, making games are more complicated, but since thats going to be my career, I'd have to say that I'd much rather do that than rebuild an engine from 1835.




Mikouen VIP Member

What?

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4th September 2005

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#10 10 years ago

DniFanAh. But one could recreate the engine. Providing the syscalls etc for the game, cgame, and ui dll.

*note to self: recreate quake 3 engine*

Considering that the source code for the unmodified version of iD Tech 3 was released in it's entirety by iD Software under the GPL license, why in the seven hells would you even bother?

And how would you propose to single-handedly rebuild a game engine from scratch, when it was initially created by a team of thirty people, all of whom were university graduates who'd been studying code since before you were even conceived?

With all due respect, that's as improbable as a four-year-old having enough mental capacity to play Knights of the Old Republic....


I don't know how, and I don't know why, but this is totally Sheep's fault.



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