Doom3LightRadius: failed to parse default light radius -1 reply

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SapientWisp

Raaargh!

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12th June 2007

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#1 11 years ago

Erm, I'm trying to make a map, but when I try and compile it, it says Doom3LightRadius: failed to parse default light radius several times, and ingame, the light looks all weird... anyone know how to fix this?




The One and Only

I R Scary Eyeball

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29th January 2004

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#2 11 years ago

Do you have Radiant set up for the right game?




SapientWisp

Raaargh!

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#3 11 years ago

I think so, but how do you do that anyway?




The One and Only

I R Scary Eyeball

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#4 11 years ago

At start up there should be a menu, which you select Jedi Academy from. (at least, there is in the mac version)




SapientWisp

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#5 11 years ago

Oh right. But I've done that, and it sill says Doom3LightRadius: failed to parse default light radius...




SapientWisp

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12th June 2007

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#6 11 years ago

Does anyone know how to fix this???




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#7 11 years ago

check your prefs, hit P, and see if under Entities, Show light Radius is checked. Thats all I can think of, and its made those errors go away in the past when I got them, but I dunno otherwise.