Dragon help -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 10 years ago

Hi, I'm an animator using dragon to animate and I would like to learn how to use the avatar system. I also want to get the lastest version of dragon, I currently use 0.9.1. Can anyone help?




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#2 10 years ago

This will show you a list of available versions: http://mt-wudan.com/dragon/Dragon_0.zip

Wudan states the following in the post on his forum that introduced v 0.9.1 / 0.9.2 (you must sign in to read it):

Also, please forget about the Avatar system. It was garbage and was removed/replaced 2 years ago. The 'SceneMember' system uses Dragon's console commands / exec cfg files to load models.



katanamaru

Fencer, Lifter, & Dancer

50 XP

3rd February 2006

0 Uploads

1,454 Posts

0 Threads

#3 10 years ago

I use 0.9.2 and love it. I could never understand what the avatar system was, or what it did. So now at least I know I wasn't missing anything. Nizwiz, could you give me a brief description of what it was supposed to do anyway?




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#4 10 years ago

Well, I'm not really sure since I've never used it, but I understand 'twas a method by which one could animate multiple models (so-called avatars) simultaneously, which is needed to make animations such as saber locks. The avatars had to be defined using a certain file in a special syntax.

Instead, now the models (called scene members) are defined using scene member commands (commands starting with sm...). Scene members can be bolted to one another and animated as a unit (you can see how this is done with the default playermodel you see upon launching dragon by looking into dragondefault.cfg; it is in fact made up of the main scene member "Dragon" plus several subordinate scene members that constitute the sabers).

But - if I got it all right - you can also have several unattached scene members that can be positioned / animated independently (so you can make them face each other if you wanna do a saber lock animation, to pick up the example from above).

Beside creating new scene mebers, the smcreate command is also used to select an existing scene member as the current scene member, which will then be the scope of all commands until another scene member is selected.

That's all I know about it (well, guess rather than know, to be honest). I'd recommend using Wudan's forum as primary source of information about dragon, obviously. I don't know how often Wudan drops by, though, and finding specific pieces of information there isn't exactly easy. But I guess there's no alternative to it, sooo...




Wundai

The forums staffers think I'm Cool

50 XP

31st August 2006

0 Uploads

196 Posts

0 Threads

#5 10 years ago

Very interesting :)




katanamaru

Fencer, Lifter, & Dancer

50 XP

3rd February 2006

0 Uploads

1,454 Posts

0 Threads

#6 10 years ago

Hey thanks for the info on scene members! Never knew that. I don't know if I'll use it anytime soon but it is better to know then not.