TheOneandOnly was working on an fx tutorial, but I don't think it's finished. Though I do believe there is a short walkthrough of making a simple particle effect somewhere in the SDK.
Yep, just checked. In the Tools/EffectsEd folder there is a word document called using_effectsed. It starts out with the short tutorial I mentioned.
Yes found it!
Thanks Stevenus :)
Going to try and progress with this.
No prob =p Fx can seem complicated at first, but once you've made a few simple ones it gets a lot easier. Obviously it also helps to look at some of the base fx.
Wundai;5545112 What I'm also curious about is if there is any way to modify behaviors for NPC's? I mean NPC tool can see it, so the makers of that program must have known where to find it in the assets.pk3 files
The behaviors are coded into the game. For MP, these are (coded badly) in the SDK. For SP, they are hardcoded into the .DLL files and cannot be modified by normal means. Not only that, but they are coded in an entirely different programming language.
The reason why the NPC Tool can "see" it is because the individual classes are enumerated within the tool itself, using the SDK as a base (since the actual classes don't change between SP <-> MP, their AI just gets shittier in MP). Thus, if you code in a new NPC class in the SDK, the tool won't recognize it.