Eclypse's XSI Mod Tool Weighing Tutorial -1 reply

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supermie

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29th December 2002

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#1 11 years ago

Hail the mighty bringer of tutorials.




Eclypse

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7th October 2006

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#2 11 years ago

I've been going on about one of these for a while now, so I decided to post one up here for your viewing pleasure. EclypseWeighingTutorial.zip - FileFront.com There you'll find the tutorial in .pdf format, along with Vincent Valentine's skeleton, which has been tested with other models and works. Special thanks to minilogoguy18 for sending it to me and teaching me all this stuff, and to Corto as well, as he is the original author of the skeleton. I also wanted to set up a forum for questions about the tutorial, and any suggestions if there is anything that is hard to understand. I want to make sure I've created something that the community can use consistently. Questions and Suggestions welcome.




[LA]-Silver

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7th September 2003

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#3 11 years ago

And here i was, thinking JKA modding could not get any easier. Now literally everyone can model for the game.. Great job Eclypse.




Black Hawk 86

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12th January 2007

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#4 11 years ago

So you're bored to weigh for other peoples :D

nah seriously good job with this one it should help lot of people

Oh one thing: should I change gmax to XSI mod tool or do I have to start everything from beginning (AKA Learning stuff)




Eclypse

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#5 11 years ago

Thanks Silver! And you're right, it has gotten easier. I'd like to see as many people rigging as there are skinning, as it would certainly help people become a bit more open to making models rather than asking to have them made.

Additionally, Jorka brought to my attention that the instructions on how to use addons is rather vague. So as a result, I will be posting instructions on how to do that. Basically, you download the addon, put it in your addon folder in the Mod Tool directory. Then go File-Install Addon and select the addon you want to install. Then just restart Mod Tool and you're good to go. The DirectX addon is especially important, because you can convert your model to md3 in GMAX, then convert it to .x format in LithUnwrap to get it into mod tool.

Which means you can mod, skin and weigh your models with free programs from here on.




Guest

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#6 11 years ago

Thank you, this will help me. So many tutorials coming out lately, maybe soon we will stop getting request threads!

Ok, maybe not that, but thanks, I can learn to model now.




Eclypse

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#7 11 years ago

Glad to help john, though I think the world you speak of is a bit utopian, as where there are lazy people, there will always be requests for models. But hey, we can dream, can't we! That's why I made this thing.

New tutorials? Do tell!




Crossbolt

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31st August 2006

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#8 11 years ago

Thanks Eclypse! I will definately be using this soon. It will help me become more than just a skinner.




Eclypse

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#9 11 years ago

No problem Crossbolt. That is the goal after all. I actually thought about throwing up a simple model I made to test out the skeleton, comprised of a sphere and 5 cylinders. Surprisingly, it actually worked, and was really easy to weigh, since i didn't use all the bones. So if people want something to weigh, rather than trying to come up with a model on their own, just to get the hang of it, let me know and I'll post that up too, with a brief summary on what bones to weigh it to.




supermie

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#10 11 years ago

I was dreading doing all this crazy shizzle once my model was complete, so many vague and partial tutorials out there, thankgod for this.